Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

Gamasutra: Humble Bundle Backed By $4.7 Million In Venture Capital
"A recent SEC filing has revealed that Humble Bundle -- the company that packages indie games together for charity -- has acquired $4.7 million in venture capital funding."

Soul Brother: All 33 gems (video)
"A playthrough of Superflat's new game on Adult Swim, Soul Brother, with all 33 gems collected. Had seven failures to reincarnate in this video, aiming for zero."

GIRP: playthrough, beaten in 4min 28.7s (video)
"A world record as far as I'm aware. Was incredibly surprised when I did this well, although there are loads of places in this run I could have shaved a couple of seconds off."

GameTrailers: Interview with Chris Hecker (video)
"Welcome to a world of high-class espionage. The practice of spying back to its hay day in this work-in-progress interview with SpyParty's indie creator Chris Hecker at GDC 2011."

DIYgamer: COLORROOM from Polygon Gmen
"COLORROOM is an escape game from Polygon Gmen, and it is pretty darn sweet. There was something very intriguing about getting each of the seven stars needed to complete the game. My completion time was abysmal, but I blame my laptop's mouse pad."

Quote Unquote: Interview with Ted Lauterbach
"Game developer, Ted Lauterbach, has slowly been gaining new audience with each new release. His latest effort, suteF (the anticipated sequel to Fetus), is his strongest yet."

GameSetWatch: Eufloria Releasing On PSN This June
"A year after the port was announced, Independent Games Festival multi-award finalist Eufloria (formerly Dyson) will release to PlayStation Network in the latter half of June."

Game Podunk: An Interview With Indie Publishers Rake In Grass
"Indie isn't always easy. Struggling along without the benefits and money a big publisher can bring in can sometimes be a struggle, but not for Rake In Grass, who I recently talked to about their games, the indie scene and their thoughts on big publishers."