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7 Comments
I'd be thrilled if there was a way I could play all the boss fighting parts and not the frustrating platforming with rooms full of spikes.
Rad | April 25, 2011 12:50 AM
This really needs to have controller support.
The jet aims where your mouse pointer is, but yet the screen scrolls along with your character; it's really flawed design that didn't work well on the original Newgrounds release. Given the small flash play window, you could end up clicking outside the area as well.
A controller would allow for the jet to be mapped to the right stick, making it player-centric. That is the only way I can see this being playable.
RawNuts | April 25, 2011 1:49 AM
Yeah, this looks awesome in concept, but judging by the demo the method of using gun knockback as propulsion makes for far too finicky a mechanic for a masocore platformer. It's a pity, since I love the game otherwise.
Anonymous | April 25, 2011 2:08 AM
The mechanic worked well with the mouse for Spewer, dont see why it wouldn't work here.
Anonymous | April 25, 2011 4:47 AM
The developers have acknowledged (http://tinybuildgames.com/making-time-to-explain) that the Newgrounds prototype has really clunky controls. A top priority of the big remake is to make them more coherent.
And reportedly it's not as hard as you normally assume when you see spikes. I don't think "masocore" applies here. In fact, "masocore" doesn't apply to a ton of games people use it on. :P
StephenM3 | April 25, 2011 7:23 AM
that depends on what you take the term "masocore" to mean! the majority of people take it to mean "you'd have to be a masochist to enjoy this", not "the intent of the game dev was to subvert blabla through difficulty" or whatever the counter-intuitive meaning that auntie pixelante suggested it should mean was.
Anonymous | April 25, 2011 9:52 AM
trying way too hard to be cool
Anonymous | April 25, 2011 10:41 AM