Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

Gamasutra: Digital Distribution Woes
"Martin Pichlmair, developer at Broken Rules (IGF Student winner And Yet It Moves), shares the challenges indie studios face when releasing their games on digital platforms."

Broken Rules Blog: Indie Project Budgets
"The average budget for iPhone software can be assumed as $35k. Even with a budget that low, you can not expect to generate enough revenue to recoup your investment. In fact, it is not a sane economic decision to invest $140k in a project for a platform where the average return is as low as on the iPhone."

www.Farbs.org: Captain Jameson Alpha is Go
"This afternoon three forums and a reddit subforum all came online. If you're wondering what to talk about, why not start with the Captain Jameson Alpha? I'd love to hear about bugs, suggestions, and stories from the final frontier."

PC Gamer: The future of indie
"I'm getting used to indie games surprising me: freedom to create without interference from the men in suits is the reason their developers go into this murky, unfunded realm, trading security for the chance to follow their own path. Every developer in this list has taken the opportunity to make exactly what they want to make."

Nintendo World Report: Brian Provinciano on Retro City Rampage
"In 2002, Provinciano began developing his own NES game, Grand Theftendo, an 8-bit tribute to Rockstar's Grand Theft Auto series. In the meantime, he worked in the game industry on projects spanning all consoles. In 2009, Provinciano decided to go indie full-time, starting Vblank Entertainment. His first title, Retro City Rampage, is due on WiiWare and XBLA later this year."

Reuben Horst's Blog: An Interview with Magnus Pålsson
"Magnus may be most known as his online alias, SoulEye. He is a digital music composer and has made music for numerous popular independent games, including VVVVVV by Terry Cavanagh and Garden Gnome Carnage by Daniel Remar."

Gamasutra: The Advantages Of Having One Single Life
"In this Gamasutra interview, lead designer Anthony O'Dempsey chats about the single life concept, One Single Life's visual style, the use of audio to help get inside the player's head, and reasons behind the game's free-to-play business model."

Quote Unquote: Interview with Jph Wacheski
"Jph Wacheski used Game Maker for years, before moving most of his efforts to ZGameEditor. He has built a reputation for his experimental shmups and quality remakes, although now most of his recent work is displayed in the ZGameEditor forums, rather then his website."

Freeware Friday: The Wager
"The Wager is an interesting beast. Somewhere between the classic Sid Meier's Colonization and the odd Strange Adventures In Infinite Space, it manages to merge the two into a Frankenstein monster that somehow works very well. So well, in fact, that it's taken a spot alongside Desktop Dungeons as a coffee break game of choice."