Does anyone else out there remember Dr. Brain? Yes? No? Some of my formulative years were spent investigating the many puzzles that lined his twisted quarters. For those of you too young to remember when edutainment was cool, the Dr. Brain series was a franchise that Sierra On-Line made which revolved around solving a chain of puzzles in order to move further into the game. One of my most vivid childhood memories involves trying to solve a Tower of Hanoi thing in one of the installments.

Lume reminds me a lot of it. Except that, you know, Lume doesn't feature a suspicious old man and instead has one of the most innocuous-looking heroines ever. Lume, the titular character, is adorable and so is the world that she dwells in. Set within a 2.5 universe, State of Play's point-and-click adventure/puzzle game looks like it was lifted straight from a child's imagination. It's filled with cardboard constructs, simple shapes, rich textures and the faintest hint of sepia-toned nostalgia. Lume is a little bit of childhood brought back to life, a way to reconnect with what you've left behind.

Of course, this is true in more than one way. Remember when you were a kid and everything was just so hard? Lume elicits that same response. As the unsuspecting granddaughter of a crafty old man (Do I detect a Dr. Brain tribute somewhere? Maybe), you'll find yourself having to engineer a way to break into his delicate doll house of an abode before moving on to fulfill his requests. This, of course, means puzzles. Lots and lots of puzzles. Within the first five minutes, you'll likely have been introduced to the lock barring you from entry, the cryptic note, and the solar panel comprised of a hideous jumble of wires you must solve.

That's how the first five minutes start and that's how the rest of the game goes as well. Having gone into the game dark, I was not suspecting the blast from the past. Modern day adventures, after all, tend to ease you into the story. Granted, the puzzles themselves aren't actually all that difficult, not if you have a decent attention span (caffeine-shot nerves are not conductive towards this, I can assure you). However, they are a refreshing change from the standard inventory-based problems we've all grown accustomed to.

Priced at $6.99, Lume is short, sweet and cheap. Spun out of someone's cardboard fantasies and Flash, it's a lovely reminder that we don't always need sprawling vistas or blocky pixels in order to construct something wonderful. Part 1 of an ongoing series, I expect good things from the next installment.

Sadly, it doesn't look like the game pre-packaged with a demo. However, those willing to take a leap can make a purchase on Steam here.