I'm having trouble finding the precise words to describe OpenClonk. In a nutshell, it's a little bit like a cross between Worms and the Settlers. At least, that's what a lot of other people have described it as. Of course, it could also pass off as Terraria-esque except with hobbits if you want to look at it that way. OpenClonk is a lot of things to a lot of people but one thing's for sure. OpenClonk is an absolutely delightful idea. After all, there're not all too many games in the genre that come as an open source offering.

A free, multiplayer game that focuses on fast-paced melee, subterranean exploration and building, OpenKlonk is the successor of the shareware series entitled Clonk; a substantial explanation of its checkered history here at the game's wikipedia. Released under the ISC license, OpenClonk has a lot of features that would appeal both to the budding developer and the casual gamer. While the visuals can seem somewhat rough, OpenClonk boasts smooth controls and relatively intuitive gameplay. There's something ridiculously satisfying about catapulting yourself through the caverns with a grappling hook.

I didn't have the chance to play too far into the game but I definitely approve of what I've seen so far. Sadly, there's no support for Macs but Linux players will have reason to rejoice here.

Those interested in taking a gander at OpenClonk should probably check out the website here.