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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2011

Browser Game Pick: Age of Fables (James Hutchings)

July 31, 2011 7:03 PM | Cassandra Khaw


Age of Fables is old school and by 'old school', I mean, 'back before computers were an entertainment staple and we were still engrossed in 'choose your own adventure' books' kind of old school. A surprisingly engrossing throwback to the days of Fighting Fantasy and Lone Wolf, Age of Fables is a gloriously phantasmagoric romp through a world both strange and familiar.

The mechanics behind Age of Fables are simple enough. After determining your avatar's portrait and their statistics, you'll be thrown into Karrakara, the 'greatest city of the world'. It's also one of the most peculiar that I've ever encountered. Where else would you be able to cross paths with the Hair Witch Project one moment only to run into a prince on a magic carpet in the next? Age of Fables is a mixture of Planescape, real-world mythology and modern pop-culture with the faintest hint of the NeverEnding Story for good measure.

I can't recommend it enough. Free to play, eloquently written and filled with some of the strangest scenarios I've seen in a long while, Age of Fables is definitely something you should check out at least once.

To check it out, you can go here.

Freeware Game Pick: The Indie Game Legend (phubans)

July 31, 2011 2:15 PM | Cassandra Khaw

Holy Pixel Prospector, Batman! Welcome back! I logged onto Google to check my daily feed only to be inunduated by a wide variety of indie gems. It looks like Pixel Prospector is up and running yet again.

Amongst the games unleashed onto the new site is this eccentric little offering. The Indie Game Legend is a top-down arena shooter features, amongst other things, a collection of indie game developers. That's right. Indie game developers.

Need I say more? To check out the game, you can venture here.

[Source: Pixel Prospector]

Browser Game Pick: Blipzkrieg (Noonat/GameClay)

July 30, 2011 8:27 PM | Cassandra Khaw


GameClay and Noonat's latest offering is a beautifully organic and somewhat unusual take on real-time strategy. Instead of dimunitive troops, you have geometrical shapes that pinwheel through a Tron-inspired landscape. Battles are fast, frantic and silent except for the screech of lasers; it's a war of microbes rather than a clash of armies.

Enforcing that sentiment is the fact that there is very little in the way of exposition in Blipzkrieg. I couldn't help but wish there was more. There's just something about being told that 'your battle suit is ready' that makes me crave more of a narrative.

Elegant in its simplicity, Blipzkrieg gets surprisingly hard towards the latter levels. A lot of the levels hinge upon both luck and the steadiness of your hand as you sketch a path to the portal.

Worth a play? Definitely. You can check it out here at Armor Games.

Trailer: Alpha 8 of Survivors of Ragnarok (French Rice Games)

July 30, 2011 4:43 PM | Cassandra Khaw

The developers behind Survivors of Ragnarok appear to be taking the slow and steady approach. We first spotted French Rich Games' ambitious endeavor sometime back in February. Since then, they've gone through multiple iterations of their alpha build - today marks the 8th installment in their attempt to create an accessible, 2D homage to the legendary Dwarf Fortress.

I doubt the game will reach completion anytime soon. However, if you somehow missed hearing about the game, now's a good time to head over to their IndieDB site and pick up Alpha 8 for a look at what they're attempting.

The official IndieDB site can be found here.

Kickstarter Projects: Robots Love Ice Cream

July 30, 2011 1:00 AM | Tim W.

Robots Love Ice Cream is a Unity 3D project that Burton and Becca Posey are currently developing for the iPad and iPhone, and they need your assistance to fund their efforts and pay for the additional development costs that will be incurred in the coming months.

In the game you play as an ice cream truck driver tasked with defending the galaxy from space invaders, using a variety of weaponized ice cream delicacies to halt the invasion and save mankind. The developers have cited Missile Command and UN Squadron as their main inspirations for Robots Love Ice Cream, and they've roped in music composers Disasterpeace (Puzzle Agent 2, Cat Astro Phi, Rescue: the Beagles) and MisfitChris to help write the soundtrack for the title.

The Kickstarter funding project ends tomorrow, and only half the amount requested had been pledged - if you have a couple of dollars to spare then do consider helping the couple wth their first original commercial title under their newly-formed company Addo Games. A free download of Robots Love Ice Cream is offered to backers who pledge $10 or more.

Preview: Lone Survivor (Jasper Byrne)

July 29, 2011 10:43 PM | Cassandra Khaw

I shouldn't be scared of pixels. Especially not big, blocky ones that come with an overlay of static. But I am. I so am. Lone Survivor evokes many of the emotions that the original Silent Hill conjured in me. Abject terror, for example, is one of them.

Like the progenitor of the eponymous franchise, Lone Survivor is less about things that go boo and more about the soft, shuffling sounds of the monsters that may or may not be under your bed. More than anything else, Jasper Byrne's upcoming survival-horror game is about 'what ifs'. What if you opened that door? What if it opened into a room full of the twitching, skeletal zombies that populate the building? What if you're the last person left on a God-forsaken Earth?

What if your flashlight dies for real?

Edge Launching on PC and Mac Next Month

July 29, 2011 8:00 PM | Tim W.

Mobigame's iPhone puzzler Edge will be out for the PC and Mac soon, thanks to a deal signed with the Netherland-based publishing company Two Tribes. The game is set to be released on both the Steam platform and Mac App Store this August 11th, and as a bonus all levels from Edge Extended for iOS will be offered as free DLC for the Steam version.

Though similar in content to the iPhone edition, PC and Mac users will be able to enjoy the game on a higher resolution display and with improved graphical effects. No price has been announced yet, but the iOS version of Edge made it's debut in the App Store at a launch price of $4.99 (currently it retails at $2.99).

Mobigame's Edge was a finalist in three categories in the 2009 Independent Games Festival Mobile awards, and the developer was also briefly embroiled in a trademark infringement battle with Edge Games' Tim Langdell over the use of the Edge name.

Round-Up: Gamasutra Network Jobs, Week Of July 29

July 29, 2011 7:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rockstar North, Monolith Productions, Harmonix, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

- Rockstar North: Character Skinning & Pipeline Artist:
"Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. We offer successful candidates a highly competitive salary, great working environment, and extensive benefits package."

- iWin: Tech Lead / Software Engineering Manager for Games:
"iWin, Inc is a leading online developer, publisher and distributor of casual games for the mass market. is one of the leading casual game portals, reaching millions of visitors every month from all over the world who love to play games together as part of the iWin community. Through our downloadable games, rich multiplayer games as well as our vast catalog of 100% free, full version downloadable games, iWin provides a multitude of exciting ways to relax and have fun, whether you have a couple minutes or hours."

Browser Game Pick: Kingdom Rush (Ironhide Games)

July 29, 2011 6:42 PM | Cassandra Khaw


Although Kingdom Rush doesn't bring anything new to the table, it's still really freakin' cute. Developed by Ironhide Games, Kingdom Rush has all the bells and whistles expected of a tower-defense game. There are upgrades, towers to build, spells to cast, an expansive cast of teeny, tiny troops and a host of equally dimunitive enemies. On top of that, the game also boasts of a surprising amount of polish in terms of its presentation. Then again, I might be a tad bit biased towards the fact my little infantrymen go 'POW' each time they engage a foe.

Have I mentioned the game's really, really cute? And engaging? And harder than the sugary-sweet visuals might implicate? Of course, I could just suck at things like this.

Either way, Kingdom Rush definitely deserves a play so head down to Armor Games now and check it out.

Get Free Minecraft With Humble Indie Bundle

July 29, 2011 3:00 PM | Michael Rose

minecraft bundle.jpgThere's no doubt that some great little extras are going to be added to the current Humble Indie Bundle in the next 11 days - indeed, organiser Jeffrey Rosen told me just yesterday that the team "have a few tricks up our sleeve this time". One such 'little' extra was added today in the form of free Minecraft for all bundle purchasers.

As spotted by the always-on-the-ball eyes of Rock Paper Shotgun, anyone who buys the bundle will receive a key that gives them access to Minecraft up until August 14th. OK, so it's not unlimited Minecraft forever, and let's be honest, you've most likely already bought the game anyway, but it's still a great gesture.

Oh, and if you still haven't picked the bundle up, get to it to asap!

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