Not too long ago, sister site GameSetWatch talked about Hero Generations, an intriguing piece of work by Seattle-based Scott Brodie. A combination of 'turn-based strategy, classic adventure' with a smattering of 'art game', Hero Generations puts players in the shoes of an unnamed hero. Unlike in most games, heroes here aren't particularly known for their longevity. In fact, the average lifespan here is apparently all of five minutes; it looks like the hero business isn't all that it has been cracked up to be.

Fortunately, however, there's a way of achieving continuity. Much like in real life, you accomplish this by finding a mate, marrying them and producing a serviceable heir. Your offspring, once produced, will in turn acquire certain traits (flip a number of bonus cards to reveal even more of them) and any equipment you pass on to them before gallivanting off to their own adventures.

Amusingly, the most common thing desired in a mate is wealth. Many of your potential spouses will demand you have a certain amount of gold before they will help you further your lineage. Given the amount of gold-diggers that abound in the real world, I can't help but wonder if this is a little bit of social commentary that was snuck in. Deceptively simple-looking, Hero Generations will have you wandering a number of procedurally generated maps in search of fame. There are quests to fulfill, monsters to beat, tributes to collect and even buildings to create. It's surprisingly complex for something that looks so simple.

I haven't had the opportunity to play too far into the game. However, I'll admit that I'm intrigued by what I've seen so far. Though released on Facebook, Hero Generations has yet to demand I trumpet the characteristics of my latest spawn to my friends yet - that alone deserves bonus points!

You can check the game out here.