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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2011

Browser Game Pick: The Last Stand: Union City (Con Artists)

July 29, 2011 12:00 PM | Michael Rose

last stand.jpg

Did you know that The Land Stand games are two of the most played and highest rated browser games of all time? It's no surprise, then, that this latest installment has already had over one million plays after only just being released. The Last Stand: Union City is different from the other games in that, rather than taking cover behind a barrier and shooting to kill hordes of zombies, you're now taking a stroll through an infected town, looking for survivors and trying to stay alive.

The game is stupidly polished, from the excellent cutscenes to the overall feel of trouncing around, searching through empty houses and helping other people out. You get primary and secondary objectives, weapons you can upgrade, and plenty of personality.

It's another great one from the Con Artists. Make sure you give this a play at Armor Games, but be warned - it's pretty hefty in size, so you might want to wait until you have a good few hours to spare.

Trailer: Warm Gun (Emotional Robots)

July 29, 2011 9:00 AM | Michael Rose

When we originally saw the GDC trailer (below the cut) for first-person shooter Warm Gun a few months ago, it seemed to suggest that the game was taking perhaps a little too much inspiration from AAA title Borderlands. Fortunately, this new trailer has been released, and shows that, in terms of gameplay, it is rather different.

The above trailer was filmed on an iPad 2, but the game is also set to be released on PC and iPhone too. In case you can't tell, it's set in a futuristic wild west, with six different classes to choose from and plenty of game modes.

Although the team is refusing to put a release date down at this point, the official site still says 'coming 2011', so hopefully we'll see it before the year is up.

Browser Game Pick: Dire Haven (Connor Kimbrough)

July 29, 2011 6:00 AM | Tim W.

Based on an original idea by Sean Flannigan, Dire Haven is a browser-based 2D platformer that features naked people of both genders, randomly picked for the obstacle run whenever their predecessor succumbs to a spike trap or spinning sawblade. The main campaign mode presents twenty levels to play through, and for a harder challenge there's the expansion pack that you can attempt to beat as well.

At least one character has a special ability that makes him different from the rest, and you can safely stand next to a spike trap if you're positioned really close the the edge of a platform. The total time taken to complete the game and a rating will be presented on screen when you reach the end of your adventure. Note that you can also run in Dire Haven (hold the shift key), something which might have made playing through the game a lot easier for me if I had remembered about it.

Dire Haven is available to play at Newgrounds.

The Hand Eye Society Announces The Difference Engine Initiative

July 29, 2011 3:00 AM | Tim W.


Modelled after the widely-successful Artsy Games Incubator, The Hand Eye Society is organizing an event called The Difference Engine Initiative, where two separate game making incubators for women will be held in Toronto this coming August and November. Applications are accepted starting this month and participation is free, but to be considered for the incubator program you'd need to have forwarded your interest in joining before July 31st.

Each incubator will have a maximum of six participants, and there will be a three-hour session once a week for six weeks. All those who have been successfully accepted will be receiving guidance and advice from experienced game developers, as well as given the necessary tools to learn how to make games without dabbling too much into programming.

Participants are also required to complete and submit assignments between sessions, and these activities are expected to take around two to four hours to finish. Selected incubator games wil be included in the WIFT showcase in December.

You can find out more about The Difference Engine Initiative at The Hand Eye Society's official site.

Trailer: The Book of Unwritten Tales (KING art)

July 28, 2011 9:00 PM | Cassandra Khaw

Nothing says 'intriguing' like a parody of the Wrath of the Lich King's trailer. The Book of Unwritten Tales is a point & click adventure that apparently has been making waves in various parts of Europe. Soon, we'll get to see what the fuss has been all about as the worldwide release of The Book of Unwritten Tales has been scheduled for Fall 2011.

Official website can be found here.

But wait, as an added bonus! You can check out a video of the first in-game scene after the cut. Warning, spoilers definitely imminent.

Trailer: Serious Sam - Double D (Mommy's Best Games)

July 28, 2011 6:00 PM | Cassandra Khaw

Does anyone know what overgrown hamsters, sawblade-wielding gorillas and headless supermodels have in common? I don't. But they seem to be part and parcel of life in Serious Sam: Double D.

Due for release sometime in August 2011, Serious Sam: Double D is a sidescrolling shooter for the PC and Xbox360 is filled with gratuitous amounts of violence, strange enemies and particles. Lots and lots of particles.

There's really not all that much more to be said about it. After all, very few people enjoy Serious Sam for the intellectual content. Till we get more information, enjoy the pyrotechnics!

Official website can be found here. [Source: DIYgamer]

Review: Dungeons of Dredmor (Gaslamp Games)

July 28, 2011 2:36 PM | Cassandra Khaw

The best thing about roguelikes is that grim satisfaction you derive from surviving a flood of monsters with only one serviceable arm after you carelessly lumbered over a mine in an attempt to escape a crotch-punching gnome. The best thing about Dungeons of Dredmor is how charmingly it laughs at you when you fail to do so.

Gaslamp Games' maiden endeavor is kind of like that one friend that everyone has. You know who I'm talking about. He's the disarmingly suave rat bastard that gets invited to all the parties, the one who has it all: the girls, the posh accent and the impeccable command of sarcastic banter. He's the guy you love to hate but just can't quit.

Yeah, Dungeons of Dredmor is like that. Though all roguelikes make it their business to kill you dead, this is probably the only one that will salute you with a Monkey Island-esque eulogy before peeing on your grave. God help you if you're playing with an audience. The game does record the number of times a Lil' Bat has feasted on your entrails.

XBL Indie Game Pick: Production Panic (Mike Enoch)

July 28, 2011 12:00 PM | Michael Rose

Production Panic is the work of Mike Enoch, a dev who recently moved from code lead on Ruffian Games' Crackdown 2, to indie development. It's obvious how much experience Mike has taken in, as his first Xbox Live Indie Games release is wonderfully polished and, although it might not look it at first glance, remarkably addictive.

You are working in a factory, moving a variety of items and parts along conveyor belts. The problem is, the factory doesn't have enough money to provide all the necessary belts, and so you need to constantly move them around in order to keep the items moving. It's a little like that old Game & Watch title with the men walking along the four bridges.

There's far more to it than that, however, as you'll also need to move switches and make sure items journey around loops in the correct order. I know it sounds rather dull, and in all honesty, that's exactly what I thought when I first read about it. But you should definitely give this game a shot, as it will most likely surprise you.

The only thing that really needs changing is your lady boss, who looks like something out of a twisted horror movie. Production Panic is 240 MS Points ($3), and there's a demo you can download to try it out.

Monaco Getting Ported To Other Platforms

July 28, 2011 9:00 AM | Michael Rose

monaco.jpgAndy Schatz's upcoming XNA indie game Monaco will be ported to another engine, allowing the game to be released on platforms other than the Xbox 360 and Windows-based PCs.

The port is being handled by the game's co-developers, Empty Clip Studios, on its RapidFire engine. Previously the studio ported a number of PlayFirst titles to the Nintendo DS using this engine, including Diner Dash: Flo on the Go, Wedding Dash and Chocolatier, as well as handling a PlayStation 3 port of Cipher Prime's indie game Auditorium.

Though no specific additional platforms were formally announced, Schatz tweeted that the announcement means that "at the very least" the game will be on Mac computers.

Monaco, described by Schatz as "Pac-Man meets Hitman, was the grand prize recipient at the 2010 Independent Games Festival.

At GDC in March, it was announced that the game would be partially funded by the Indie Fund.

[This post was originally found on sister site Gamasutra.]

Freeware Game Pick: Unepic (Francisco Téllez de Meneses)

July 28, 2011 5:00 AM | Tim W.

Unepic is a Castlevania-style 2D platformer that has been in development for over two years, and a lengthy demo was recently released by Francisco to coincide with the launch of the game's official site. The story is about a young man named Daniel who is on a quick toilet break during a particularly intense D&D session, but somehow finds himself stranded in a fantasy world after the room went dark for a couple of seconds.

Like any other respectable role-playing game, Daniel will have access to a plethora of character stats that can be improved by earning experience points, a surprisingly robust inventory system with assignable shortcut keys, and an automap feature that will come in handy when charting out the entire construction of the dungeon. Weapons, potions and spells can be collected, concocted or bought, and there's even a central save room that you can use to record your progress.

Now bear in mind that the build put up for download by Francisco is just a demo, and the quest will end as soon as you've defeated the first dungeon boss in the mine area. That is still about an hour's worth of play time to be had, and being as fun as it is you'd be silly not to give the game a try.

The download link for Unepic (Windows only) can be found at the bottom of this page.
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