Today's collection of independent game links includes more indie game previews, development updates, and the usual round-up of interviews with developers from around the 'net. (image source)

IGN: The Future of Minecraft
"To catch up on everything that's been going on with Minecraft, we asked its creator, Markus 'Notch' Persson, a whole bunch of questions via email. Here's what he said."

uDevGames: Mac Game Programming Contest
"The uDevGames contest is iDevGames' unique grass-roots game creation contest, established in 2001 to encourage Macintosh game development. Past contests have awarded entrants with a total prize pool valued over $100,000. uDevGames 2011 will run from July 1 at 12:01 AM GMT, to Oct 2 at 11:59 PM GMT."

Guardian: Handcircus founder tells developers to hang onto their IP
"Oliver explained that by the time Rolando 2 came out in July 2009, it sold well but not as well as its predecessor. That was one factor in Handcircus shifting focus to consoles, with a game called Okabu that is being developed for PlayStation 3."

Gamasutra: Zeboyd's PC Revenue Outpaces Lifetime Xbox Mark In 6 Days
"Robert Boyd, the developer behind hit indie RPGs Breath of Death VII and Cthulhu Saves the World, says he's made more revenue from the games in a week of Steam sales than in months of Xbox Live Indie Game sales."

indiePub Games: Q&A with Cipher Prime about Fractal for iPad
"For the second developer's blog about the upcoming release of Fractal on iPad, Cipher Prime's Dain Saint answered a few questions about the studio and the game. In this interview you'll find out more about Cipher Prime, Fractal for iPad and a bit about their musical tastes."

Adventure Gamers: Following Freeware, June 2011 releases
"This month you can delve into a load of classic adventures within one game, take a role in a traditional horror story or investigate a more modern sort of terror. All these await you in June's round-up of releases on the freeware scene."

Ludum Dare: I'm writing a book on game jams
"I am writing a book on game jams. As part of the research I wanted to ask you if you had any anecdotes or advice you'd like to share for achieving game jam success. In particular, funny stuff is what I'd like to hear most."

The Joystiq Indie Pitch: Pragmatica
"We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we unlock HiVE's apocalyptic puzzler, Pragmatica."