Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

Game Informer: Gaining Power In Bastion
"As we zero in on the Bastion's final release as part of this year's Summer of Arcade, we thought it might be a good time to highlight some of the lesser known role-playing elements of the game. Specifically, how will players level up and upgrade their character and equipment as they play through the story."

Dev.Mag: How to design levels for a platformer
"This article looks specifically at the process of designing levels for a platformer. The process is a guideline and covers the steps from the initial idea to the final playable level."

Game Informer: How I Became Addicted To Terraria
"I got way more into Terraria than I expected. Based off the game's previous coverage the independent PC title just looked like 2D Minecraft. While the two sandbox titles share much in common, the world of Terraria delivers a uniquely addictive and rewarding experience that's difficult to step away from."

GameSetWatch: Indie Games Summer Uprising Plans Laid Out
"Organizers for Indie Games Summer Uprising, the seasonal campaign for promoting and releasing standout Xbox Live Indie titles, have revamped the event's site and shared its plans for how this will all go down."

DIYgamer: Indie Gem Time Hammer Promises Open Source HTML 5 Engine
"The developers behind indie game Time Hammer are going above and beyond in supplying something that doesn't even yet exist: an open source HTML 5 engine for other indie developers to use and create games out of."

Touch Arcade: Interview With The Brothers Marsh of NimbleBit
"On this week's bonus episode of The TouchArcade Show, Eli and Brad grill the brothers Marsh, the two co-owners of the two-man studio NimbleBit. We hit several awesome points in an otherwise offbeat discussion revolving around the studio, how it got started, forgotten NimbleBit games like Zero Gear, and how to execute a free-to-play game."

videogaming247: Supergiant's Rao on Bastion
"Put simply, Bastion was different. Gentle acoustic guitar music, a gorgeously bright color palette, a world that built itself as we moved forward, and - perhaps most essentially - a narrator painted an incredibly deliberate, subtly powerful picture."

QCF Design: Gods, now with added flexibility
"God appeasement in Desktop Dungeons has evolved from one-shot microquesting and stackable blessings to a more complex system of boons, piety levels and behaviour conditions -- for better and worse."

The Joystiq Indie Pitch: Digitanks
"This week we talk with Jorge 'Vino' Rodriguez about Digitanks, a 3D artillery-based strategy game in which players command digital tanks to save their computers from an invasion of bugs and hackers."