What if Terry Cavanagh (VVVVVV) had been the developer who created Super Meat Boy instead of Edmund McMillen and Tommy Refenes? The resulting game might look something like the prototype that Terry had posted on his web site earlier today.

The story of how this demo came about originally started when Edmund had asked all of his favorite indie developers to contribute title screen art for many of Super Meat Boy's warp zones. Terry did even better than that by making a small browser game which faithfully recreates the gravity physics, wall jumps, and even the blood trail splatters from Team Meat's 2D platformer.

This fun little 'distraction' can be found over at distractionware's site.