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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2011

Trailer: Catapult For Hire (Tyrone Henrie)

August 30, 2011 3:00 PM | Michael Rose

indiePub award-winner Catapult For Hire will soon hit the beta stages, so developer Tyrone Henrie has begun cranking the marketing machine, with this first in a series of How Tos for the game.

What he's trying to convey is the fact that Catapult For Hire isn't merely another catapult game. Ohhh no, ladies and gentleman, this isn't 3D Crush the Castle. This is so much more... well, that's what he says! In this first video, we catch an elongated glimpse of how the fishing minigames works.

Skimming the official site for the game, I also spot target ranges, firing cannon balls through hoops, and moving through solid objects all ghost-like. There are plenty of other elements on show in the last trailer too. We shall, of course, let you know when the game is available.

Browser Demo: My Robot Is Fight (Matt Bitner)

August 30, 2011 12:00 PM | Michael Rose

my robot is fight.jpg

You know when a game comes along, and the name alone makes you want to play it? This happened the moment I spied a game called My Robot Is Fight, a retro-styled side-scrolling platformer from Matt Bitner which is currently available to play in demo form.

As the name would suggest, the dialogue is hilariously (and intentionally, as far as I can tell!) broken, but the game is far from it. You've got enemies to blast, weapons to collect and swap between and upgrades to discover. There's plenty of depth to the game too, with an inventory world that can be accessed by pressing 'I' and jumping into the portal, and a series of skill trees. Yeah, the controls feel a little floaty and the jumping is pretty weird, but this is still entertaining stuff.

You can play the demo in your browser at the My Robot Is Fight site, then keep tabs on the progress of the game.

Trailer: Phantasmaburbia (Banov)

August 30, 2011 9:00 AM | Michael Rose

The wait is nearly over for Banov's next full-scale RPG Phantasmaburbia. We're looking at an October 31 release, with "a starting price of $9.99", which I assume means it will be a limited price for the first few weeks or so to coax people into grabbing it early.

The dev has been throwing out these character teasers every month, and the latest focuses on the female protagonist. It could probably be condensed down to just the interesting bits - the dialogue doesn't really make too much sense pulled out of the main game like this - but there's a healthy dose of action to watch too.

The game also now has a dedicated website, where the demo can still be found. Check it out for all the infos, deets and screenies.

Freeware Game Pick: Lu Pei's Dream (Biggt)

August 30, 2011 6:00 AM | Tim W.


Lu Pei's Dream (陆霈的梦想) is a new Game Maker project from La La Land series creator Biggt, featuring another surreal experience that fans of his previous works would definitely approve of. There's a couple of puzzles here and there but they're not particularly difficult or anything, save for the final sequence before the end - for that, you may need to learn how to count from one to ten in the Chinese language.

There's hardly any instructions on how to play either: you'll need to know that pressing the down cursor key causes our protagonist to interact with the closest object (or use an item in her hand), while the space key will be useful during one section of the game.

Lu Pei's Dream is available to download from YoYo Games and from Biggt's site.

Freeware Game Pick: deIz (Mike Inel)

August 30, 2011 3:00 AM | Tim W.


deIz is a visual novel made by Mike Inel (developer of Which and Where) using the Ren'Py engine, featuring plenty of unlockable gallery artworks and twelve different endings to discover in total. You play as a student who has a crush on a female film director attending the same school as him, and the success or failure of his pursuit is determined by the choices that you make in the game.

The art is really pleasing to the eye, and though the developer claims that deIz is a short story there's actually plenty of text to wade through (especially if you're thinking of unlocking all of the hidden extras and gallery images). You can save your progress at any time and explore alternate conversation choices later, plus the dialogue skip option can be really helpful for players who are planning on discovering all of the paths and endings that deIz has to offer.

I do feel like I'm not part of the audience that Mike is aiming for with his latest game, but fans of visual novels about love and dating can download deIz right now from Game Jolt.

Blocks That Matter Wins Microsoft's Dream.Build.Play Competition

August 30, 2011 12:00 AM | Tim W.

Microsoft has announced the winners of its annual Dream.Build.Play XNA game development competition, with Guillaume Martin's puzzle/platform game Blocks That Matter winning the grand prize of $40,000.

Astronomical sandbox title Solar 2 won the first prize of $20,000, followed by artful action-adventure title TIC: Part 1, which won the $10,000 second prize, and rhythm-game/RPG Sequence earning $5,000 for third prize.

The judges also granted honorable mention awards to 3D puzzle title Alien Jelly, for production quality; hybrid puzzle-platform title The Bridge, for innovation; and Balloon Fight-inspired competitive game Ninja Crash for fun factor.

Winning titles were chosen from a group of 21 semi-finalists, and judged on criteria including fun factor, innovation and production quality. All semi-finalists titles are eligible to be considered for Xbox Live Arcade publishing contracts.

This is Microsoft's fifth annual Dream.Build.Play competition, which was created in 2007 to give "aspiring game developers the opportunity to showcase their innovation and talent to the world."

Previous winners include The Dishwasher: Dead Samurai, which went on to see sales success on XBLA, and side-scrolling brawler Dust: An Elysian Tail, which is coming to the download service later this year.

[This post originally appeared on Gamasutra and was written by Kyle Orland.]

Browser Game Pick: Aphelion Incident (Cirrial)

August 29, 2011 9:00 PM | Cassandra Khaw

aphelion.jpg

At first glance, Aphelion Incident looks somewhat like your typical platformer. You're a little alien looking to escape from the clutches of some other aliens. The other lifeforms, as per the norm in such situations, have guns and you do not. The twist here is that the protagonist is a telepath capable of controlling his enemies, something that opens a huge realm of possibilities. However, what really makes it interesting is the fact your foes are more than just target dummies. They all have life stories, relationships, feelings - it's hard not to feel at least a hint of sympathy for them.

Alphelion Incident is rather well-done and like some of the commentators, I definitely hope this will be expanded upon later.

You can check it out here.

[P.S: Thanks for the tip, James Aspen!]

Browser Game Pick: Rizzoli & Isles - The Masterpiece Murders

August 29, 2011 6:03 PM | Cassandra Khaw

rizzoli.jpg

I don't think I've ever said this about a game, but man, Rizzoli and Isles: The Masterpiece Murders looks like it belongs on the mobile platform - oh, wait! There is a free iPad version. Nevermind. Based on the TNT Original series Rizzoli & Isles, this point & click adventure will have you collecting blood samples, investigating evidence, acquiring finger prints, piecing together clues and generally doing all kinds of detective-y things.

I haven't gotten too far through the game just yet. However, it looks perfect for those days when you need something to surreptitiously mess around with (I.E: Monday meetings).

You can check out the game on Kongregate here. Alternatively, you could always take a look at the iPad version over there.

Locomalito's New Game: Maldita Castilla

August 29, 2011 3:00 PM | Tim W.


Now before you get too excited, Locomalito is still working on this one, and the full game probably won't be out for at least another couple of months. Announced via his Twitter account, Maldita Castilla is a 2D platformer inspired by Ghosts 'n Goblins: you'll be playing as a knight during medieval times, on a quest to defeat evil creatures and monsters drawn from a fantasy setting. It features seven levels to play through, an inventory system to accomodate the swapping of weapons and items, plus the usual memorable boss encounters that are the hallmark of anything by Locomalito these days.

Like all of his games, Maldita Castilla will be released as donationware for Windows only, although Locomalito had also been teasing about a freeware Mega Drive port for L'Abbaye des Morts (with new graphics). If all goes well we might even see a preview demo for Maldita Castilla appear on the internet as early as tomorrow night.

Freeware Game Pick: Sake Express Pro Wrestling (Zak Ayles)

August 29, 2011 12:00 PM | Michael Rose

Sake Express Pro Wrestling is all about punching giant animals in the face and laying down some serious Japanese pop culture moves. As the first game from Zak Ayles aka mooosh, Sake Express Pro Wrestling is a rather entertaining arena shooter/puncher hybrid.

The idea is to hold either the left or right mouse button, and spin your character to launch a punch in the necessary direction. Once you've collected a couple of power-ups, you can then combine their powers by holding both mouse buttons, unleashing a variety of different silly abilities. It's pretty tricky to get into, but once you've got the swinging motion down, there's plenty of fun to be had with Sake Express.

Here's the direct download link.

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