Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Eufloria: Big update time
"We have gone all out to try to make the PSN port of Eufloria as good as it can be, and ended up spending more time on it than we intended. The good news is that it is now done. In the meantime, we are developing a port of the game for iPad/iPhone. I would say we are about 90% there."

Edge Magazine: Humble indie fumble, an XBLA horror story
"For all the goodwill towards it, The Adventures Of Shuggy has barely troubled the charts since it became available for download on XBLA in June. It's a disappointment that punctuates a painfully protracted four year development, with principle developer David Johnston now thinking of hanging up his game-dev hat for good."

Joystiq: Amnesia: The Dark Descent scares up 400,000 in sales
"We're still not sure what drives players to submit themselves to the psychological assault of Amnesia: The Dark Descent. Whatever it is, it seems to affect quite a few gamers, as Frictional Games' Thomas Grip revealed at GDC Europe that the survival horror title has sold 400,000 copies."

Gamasutra: Minecraft Pocket Edition To Be Xperia Play System Seller
"Minecraft maker Mojang sees today's release of the Xperia Play timed-exclusive Minecraft Pocket Edition as a system seller for the recently released, gaming-focused smartphone. While Mojang managing director Carl Manneh promised other Android devices would get access to the pocket edition rather quickly, he said the company don't have any fixed plans for iOS yet."

Indie Games Channel: Cold Beam Games' Steve Hunt on Beat Hazard Ultra
"I took the time to talk to Steve Hunt, the CEO of Cold Beam Games and the creator of the Beat Hazard series. He was happy to open up about Beat Hazard, its upcoming arrival on PSN, its unfortunate rejection from Microsoft, and where Cold Beam Games goes post-Beat Hazard."

Rock, Paper, Shotgun: Toxic Games Interview
"Toxic Games are getting ready to show the world what they've been working on, as they prepare to let the public get their hands on the latest build of Q.U.B.E. at PAX next week. I caught up with Technical Director, Dave Hall, to see how the development is going, and get a better idea of what to expect."

Indie Games Channel: Cinders Preview
"Indie developer MoaCube is looking to venture into the world of fairy tales. And they've made it resoundingly clear that they're not looking for the picture-perfect fairy tales of Disney lore, nor are they looking to go overtly dark. MoaCube is simply looking for a greater sense of realism and their first attempt at a more realistic fairy tale is Cinders."

PC Gamer: Dwarf Fortress diary
"Dwarf Fortress is several different things at once. It's The Sims and Nethack and Dungeon Keeper and Minecraft. It's a vast, simulated fantasy world, generated just for you, with races and religions and history and wars and dwarves whose fingernails grow. It's also infamously difficult to play, featuring only ASCII visuals and labyrinthine menus."