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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2011

Gabriel Verdon's The Archer Looks Mighty Spiffy

September 30, 2011 8:46 PM | Cassandra Khaw



An upcoming 2D adventure-platformer by Gabriel Verdon, The Archer reminds me a lot of Swords & Sworcery, something that is, by no means, a bad thing. Scheduled for release sometime in the third quarter of 2012, The Archer already looks pretty damn spiffy. I can only imagine how the finished product will look like. I have a feeling it will be awesome.

But if you're not willing to wait till then to discover if the game will be worthy of your attention, why not bookmark Verdon's daily development log? It's filled with a ton of details and screenshots.

Official website can be found here.

Round-Up: Gamasutra Network Jobs, Week Of September 30

September 30, 2011 8:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rovio, BackBone Entertainment, WayForward Technologies, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Rovio Entertainment Ltd: Lead Game Programmer:
"Rovio is an entertainment media company based in Finland, and the creator of the globally successful Angry Birds franchise. Rovio was founded in 2003 as a mobile game development studio, and the company has developed several award-winning titles for various mobile platforms.

In 2009, Rovio released Angry Birds, a casual puzzle game for touchscreen smartphones that became a worldwide phenomenon from 2010 onwards. The Angry Birds games have enjoyed continuing worldwide chart success, and the franchise has since expanded to a variety of new business areas. Rovio is rapidly expanding its activities in broadcast media, merchandising, publishing and services."

Freeware Game Pick: Team Fortress Arcade (Eric Ruth)

September 30, 2011 5:44 PM | Cassandra Khaw



Have you ever looked at Team Fortress and thought, 'Man, this would make an awesome side-scrolling beat-em-up sort of thing.'? No? Neither have I but I'm glad that someone did. Demaker extraordinaire Eric Ruth recently released Team Fortress Arcade, a wonderfully retro-looking side-scroller. Featuring all nine classes, it supports four-player co-operative play. Needless to say, it also looks rather brilliant in a pixelated sort of way.

Unfortunately, there won't be any hats. But there might just be something better. Game modes. Difficulty Challenges. PvP. Online Co-opt. Those features are all in the works and you will not have to pay a dime for it.

Have I mentioned the game is free? Because it is. Go check it out now. And bring a friend or three.

(Source: PixiGeek via Idealsoft Blog)

IndiePub Indies-Only Distribution Platform Revealed

September 30, 2011 12:00 PM | Michael Rose

indiepub.jpgZoo Entertainment's online independent gaming community IndiePub has announced the development of its own publishing platform, that will focus solely on indie gaming titles.

Launching later this year, the IndiePub publishing platform will be an indies-only service, and aims to be "Steam for indies."

The cross-platform service will integrate social networking capabilities, and aims to sell iOS, Android, Windows, Mac and Flash titles.

IndiePub VP David Reynolds explained, "The new indiePub marketplace will give indie developers a way to tap into the growing multi-billion dollar digital download market and make money with their games by combining innovative crowd-sourced marketing with unique developer-controlled distribution tools."

"Instead of a site telling them how, when and for how much to sell their games, indiePub will enable publishers to independently control these without limiting distribution to only one or two platforms. We're working to make indiePub run on any device that can download apps."

IndiePub is not the only upcoming indie gaming distribution service. IndieCity was announced earlier this year from Blitz Games Studios.

Trailer: Tongue Tied (Mojo Bones)

September 30, 2011 9:00 AM | Michael Rose

I wouldn't usually post a trailer for a game without any real idea regarding what the game is about, but with so much effort obviously thrown into this one for Tongue Tied, it would be wrong of me not to. Tongue Tied is an iOS game coming sometime in the next few weeks.

The official site mentions physics-based gameplay, and obstacles to avoid. That could describe a plethora of iPhone titles, so really it's not much to go on. But a proper gameplay trailer is apparently on the way very soon, so we'll simply have to watch out for that.

Trailer: Tower 22 (Rick Nieuwlaat)

September 30, 2011 5:00 AM | Tim W.


Tower22 is an upcoming horror survival game that focuses on delivering a gripping story and chilling atmosphere, set in the upper levels of a Soviet era-style apartment. It's been in development for quite a while, although we're not really sure how much work has went into it since the video above made its appearance on the internet late last year.

In Tower 22 you play as Robert, a caretaker who lives in a seemingly-abandoned apartment building. You receive instructions from your supervisor from time to time, but lately he's been absent and there are no apartment occupants to speak with as well. Sensing something strange, Robert must explore the building to figure out what's going on and how he's to escape from this nightmarish place.

The designer of Tower 22, Rick Nieuwlaat, is a plumber by trade. We're assuming that's how the idea for locations in the game came about, considering that he's spent some time in at least a couple of creepy basements before. Julio Iglesias is in charge of the concept art, and you can find a couple of his painted works over here. Other team members involved in the Tower 22 project include Jesse Maccabe (environment artist), Sergi Lluch (modelling) and Robert Brown (whose credited work includes F.E.A.R. 3, or F.3.A.R. if you prefer).

Indie Game Links: Unlikely Heroes

September 30, 2011 3:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

DIYgamer: Terry Cavanagh Interview
"Continuing on with our Eurogamer Expo coverage, we've got quite the large build up of indie interviews. To kick things off, we decided to start with none other than Terry Cavanagh to talk about his new game At A Distance."

GameScenes: Paolo Pedercini Interview
"GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. The conversation between Mathias Jansson and Paolo Pedercini took place in August 2011 via email."

Roguelike Radio: Episode 5, Frozen Depths (audio)
"Welcome to this week's episode of Roguelike Radio. Episode 5 focuses discussion on Frozen Depths, a cold-themed roguelike by Glowie. Talking this week are Darren Grey, Andrew Doull and Ido Yehieli."

A Jumps B Shoots: PAX 2011 Special, Day 1
"A Jumps B Shoots is on-hand at 2011′s Penny Arcade Expo, talking with the creators of Spelunky, Snapshot, A Flipping Good Time and Atom Zombie Smasher."

Postmortem: Smudged Cat Games' The Adventures Of Shuggy

September 30, 2011 12:00 AM | Tim W.

[In this revealing postmortem of The Adventures of Shuggy, Smudged Cat Games' David Johnston reveals how working with the best of intentions and inspiration can have a bad commercial result when the cards fall in the wrong places creatively and business-wise.]

The Adventures of Shuggy was released on Xbox Live Arcade on the 15th of June 2011. I had started work on the game Shuggy would become back in the beginning of 2007; what followed was four and a half years of various ups and downs.

It was developed using Microsoft's XNA framework which enabled me (as a lone developer) to get something up and running really quickly. The game was entered into Microsoft's Dream Build Play competition in 2007 and made it into the top 20.

Sadly, it didn't get one of the four top prizes that were issued that year, which would have led straight to an XBLA contract, but it did gain enough publicity that a few publishers were interested, and a deal was signed with Sierra the following year.

Things were going great until Activision Blizzard took over Vivendi Games (the owner of Sierra) and decided to wind down Sierra's operations.

After a long period of uncertainty, the publishing contract was terminated at the end of 2008, leaving me looking for another publisher. Eventually a new deal was signed with Valcon Games at the end of 2009, allowing me to complete development and finally get the game released.

Smudged Cat Games didn't exist prior to the development of Shuggy, but I'd worked on various personal projects over the years, which gave me the experience I needed to complete a game and get it out the door.

I've only actually spent one year working in the "proper" games industry, generally finding the lower pay and longer working hours a turn off compared to working as a general software engineer. I'm still the only employee of Smudged Cat Games; everyone else involved in the project was brought in as a contractor.

Freeware Game Pick: Black Lodge (Jak Locke)

September 29, 2011 9:00 PM | Cassandra Khaw

blacklodge.jpg

In spite of being somewhat a cult hit, TV series Twin Peaks hasn't spawned all too many video game tie-ins. In fact, outside of Jak Locke's newly released Black Lodge, I don't think that are any.

Available for the PC and the Mac, Black Lodge was created in the style of an Atari 2600 game. As some have pointed out, it's a somewhat unusual choice of visual styles given that the Atari predates Twin Peaks but hey, judging from some videos out there, it seems to work pretty well. I haven't checked it out myself just yet so I can't offer much of an opinion as to how it actually plays but if you've been hankering for a Twin Peaks game, your prayers have been answered. Maybe.

Download the game here.

Browser Game Pick: The Case of the Vanishing Entree (Anna Anthrophy)

September 29, 2011 6:00 PM | Cassandra Khaw

entree.jpg If you are under-aged, easily perturbed by the risque, do not enjoy choose-your-own-adventure games, or, in any way, have issues with words like 'lesbian dating sim with BDSM elements', you should probably stop here. The Case of the Vanishing Entree is not for you.

For everyone else, Anna Anthropy's visceral offering will likely be an interesting albeit uncomfortable shock to the system. It is explicit. It is dirty. It is very, very graphic. In a textual sort of way, of course. There are no graphics here. You won't have to worry about someone asking you why you're staring at random work-inappropriate images. It's a game about dating and carnal delights that was written by 'people who actually understand human desire and interaction'.

I had found The Case of the Vanishing Entree earlier today on my twitter feed, courtesy of Gnome's Lair. Somewhat skeptical of the whole affair but intrigued, nonetheless, I had checked it out. I think I'm glad I did. I'm not sure. I just found the second ending and I'm rather freaked out by the surprise twists.

That said, feel free to check it out. Bear in mind, it's somewhat NSFW and even though there are no graphics, you probably do not want to be caught playing this in the office.

The Case of the Vanishing Entree can be found here.
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