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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2011

World of Goo iOS And Mac Versions Going Cheap

September 29, 2011 12:00 PM | Michael Rose

world-of-goo.jpg

Yesterday was 2D Boy's birthday! Five years ago, Mr. Kyle Gabler and Mr. Ron Carmel got together to create the most wonderful of babies. It was beautiful. As part of the celebrations, the iOS versions of the game have had their prices temporarily dropped.

You can now pick up World of Goo HD for either iPhone or iPad for just $0.99, down from $4.99. The Mac version is also on sale, down from $9.99 to just $1.99. If you still haven't got around to giving the game a try, grab it quick! And even if you have, you might want to bag yourself the iOS version anyway and relive it all over again.

Frayed Knights: The Skull of S'makh-Daon Released

September 29, 2011 9:00 AM | Michael Rose

From developer Rampant Games comes Frayed Knights: The Skull of S'makh-Daon, a 30+ hour RPG. If you're wondering how to pronounce that, it's "Smackdown". Yes, it's a bit of a turn-based, parody RPG, with moves such as 'Boot to the Head', and heavily inspired by old school titles from the 80s/90s.

The devs say that the game focuses more on quests and puzzles, rather than your regular 'kill 10 rats' style grinding. There's also an interesting save system in place - you can reload old saves whenever you want, but when you do, your number of 'drama points' is reduced, meaning that you'll have less options to take in-game. Hence, simply playing along and not reloading every time the tiniest bad thing happens is the key to getting the most out of the game.

The game is $22.95 to buy, and there's a demo to download. See what you think.

Herogest, Another Game Abandoned by Konjak

September 29, 2011 5:00 AM | Tim W.


Is it just me, or does Joakim Sandberg have too many unfinished games under his belt? The latest one revealed today is a procedural-generated dungeon exploration game called Herogest, abandoned by Konjak because he wanted to concentrate on the development of The Iconoclasts (one person can only do so much).

Created using Construct, Herogest was supposed to feature random items to collect, inventive enemy designs, dangerous traps to avoid, and the occasional mini-boss or two for players to fight with and defeat. Joakim says that he might resume work on it one day, although he's not making any promises about it yet as usual.

What do you guys think: would you pay for a dungeon exploration game created by konjak?

Indie Game Links: Salvaging the Situation

September 29, 2011 3:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

indiePub Games: MinMax Games Interview
"Space Pirates And Zombies (aka S.P.A.Z.) takes place in a future where the Earth is toxic and humans have colonized the galaxy. You play as a space pirate who is trying to assemble a fleet and find the secret system where treasures are rumored to be stored."

Gamasutra: Three ways to market your indie game
"There is a battle royal brewing over the best approach to market your indie game. What are these strategies, and which one makes most sense for your business?"

This happened: Vlambeer talk about Super Crate Box
"Vlambeer talks about Super Crate Box, an intensely difficult indie game bringing back the glory days of the golden arcade age. The collaboration started when Rami witnessed Jan Willem prototyping a game where you have to pick up crates while being attacked by waves of enemies."

Indie Games Channel: Drew Curby discusses the Indie Open House
"I recently had a chance to interview Drew Curby, GameSpy Technology's senior director of sales and Indie Open House program manager, about the residency program, including its benefits, goals, atmosphere, and adjustments being made between its first and second renditions."

Thatgamecompany: Industry Doesn't Recognize That 'Gamers Are Not Stupid'

September 29, 2011 12:00 AM | Tim W.

With the strongly-anticipated Journey on the horizon, thatgamecompany has gone from being simply just another indie studio to torchbearer of the indie movement at large. Thanks to a three game contract with Sony, its position as the leader of the movement on the PlayStation Network is assured, while the developer is supported in its aspirations by a publishing organization the like of which few indies have access to.

That seems to have given founders Jenova Chen and Kellee Santiago room to experiment and grow their development philosophy from the ground up. Rather than stifling creativity, it has allowed the team to devise new ways to talk about games with the platform holder and mega publisher, Santiago tells Gamasutra.

In this extensive interview, conducted shortly after the conclusion of GDC Europe last month in Cologne, Germany, Santiago charts the path the developer has taken so far, and explains the position it is in -- with both respect to its ambitions and the very state of the medium itself.

Best of GameSetWatch: From C64anabalt To Glider

September 28, 2011 11:00 PM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from Gamasutra's sister site and alternative video game blog.]

Over at our recently alt video game blog GameSetWatch, we shared a number of fun stories during the past week, including an authorized Commodore 64 conversion for Canabalt, an iOS port of Mac classic Glider, Bloody Wolf bandannas, and more.

GameSetWatch's highlights from the last week:

C64anabalt: Canabalt For Commodore 64 (pictured) - Following up his Commodore 64 conversion of Terry Cavanagh's platformer VVVVVV, Paul 'Paulko64' Koller is working on re-creating another modern indie game for the 8-bit system: Adam Saltsman's popular Flash/iOS one-button game Canabalt.

What Pet Vet Could Learn From Xenoblade, And Other IGeNerator Revelations - Inspired by the ever-wonderful Video Game Name Generator, Jocchan's IGeNerator applies the formula to feature articles for gaming websites. The results may hit a little too close to home for some, but you'll probably end up getting a few good laughs out of it anyway.

The Humble Frozen Synapse Bundle Now Up For Grabs

September 28, 2011 7:07 PM | Cassandra Khaw



Wait, who, who, where - is that a new Humble Indie Bundle (It's called The Humble Frozen Synapse Bundle, if you want to be picky)? Where did that come from?! Regardless of the abruptness of the news, I'm not going to look a gift horse in the mouth.

For those of you who have yet to hear about the Humble Indie Bundle and its policies, here's a quick recap. There are various games in this bundle. Under normal circumstances, this game would cost a pretty penny. However, because they're part of the Humble Indie Bundle, you'll be able to set your price for them. You'll also be able to decide where exactly your money goes by means of the ever-convenient slider.

As the name suggests, however, things are a little different this time around. The Humble Frozen Synapse Bundle, as far as I can tell, consists of nothing but, well, Frozen Synapse. You'll also get the Humble Frozenbyte Bundle if you pay more than the current average but still, it's fairly odd. I suspect that we'll hear about even more goodies as time progresses but that's left to be seen. All said and done, if you've been waiting for an opportunity to pick up Frozen Synapse, this is the perfect time to pick it up.

The Humble Frozen Synapse Bundle can be found here.

Kickstarter Projects: Last Class Heroes (Atelier Kontrabida)

September 28, 2011 5:57 PM | Cassandra Khaw



High school life is never easy. There are bullies, popularity contests, sexually attractive individuals to court and so on. Life in Vermillion Academy, however, will probably make all that look like a piece of cake. An upcoming 2D action-adventure/role-playing adventure, Last Class Heroes is, if nothing else, extremely pretty. It' also evokes feelings of deja vu (Persona, anyone?) but that could just be me.

According to the Kickstarter page, the developers are making the game for the iOS platform first but they have plans for an OSX, Android and Windows version. Without actual gameplay footage, it's hard to tell whether Last Class Heroes will be capable of setting itself apart from the other iOS action games out there. But if the artwork and ideas appeal to you, don't be afraid to drop a few bucks.

Check out the Kickstarter page here.

The Binding of Isaac Releases With 10% Discount

September 28, 2011 3:00 PM | Michael Rose

The Binding of Isaac is released today! It's a randomly-generated dungeon crawler that sees you controlling Isaac as he attempts to fight off demons by crying all over them. I've had a few playthroughs, and can report that it's well worth the $5 asking price.

My first playthrough lasted just 10 minutes, after I was killed by a bomb that looked like I was meant to pick it up, but then exploded in my face. Undeterred, I blast through to the fourth floor on my second go, and was killed by a beast of a boss battle. Further attempts didn't yield a winning playthrough either. I will not give up!

I've found that every playthrough up to now has been rather different. The first time, I picked up some pretty crappy items and ended up dying quickly thanks to some terrible combinations of weapons. Other playthroughs were easier thanks to dual-shooting, money grabs and special items. I even found some secret items - there are 49 in total though, so I have a way to go.

The only thing I found a little off was the controls. You move with the keys and aim with the mouse, but since the game is windowed, it means you can see your mouse pointer the whole time, and it's possible to accidentally click outside the game.

The game is about to go live on Steam for PC and Mac, and if any of this has excited you, I have no doubt that you should pick it up. There's 10% off during the launch week too.

Trailer: Glitch (Tiny Speck)

September 28, 2011 12:18 PM | Cassandra Khaw



Baffling, beautiful and a fine example of the term 'sensory overload', Glitch could be anything from your typical social game with an uncannily well-done video to an eccentric masterpiece. Given that it's the result of a collaboration between the team behind Flickr and Keita Takahashi, the man responsible for Katamari Damacy, I'm so hoping it'd be the latter.

According to the website, Glitch is a 'web-based massively multiplayer game which takes place inside the minds of eleven peculiarly imaginative Giants'. You, and every other player out there, will be responsible for growing and shaping the world.

Free to play and lavishly outfitted with a huge variety of visual styles, Glitch is..is... I don't really know what it is. I don't even know what happened in that video. Then again, that might have been exactly what the developers were going for.

I've just put myself on the waiting list for an account. If you're a fan of Mr. Takahashi, I suggest you consider doing the same. Either way, you can be assured that we'll have more for you the moment we find out more.

Official website can be found here.
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