Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

8 Bit Horse: Capsized (video)
"This time around, in the dozenth episode of our 10 Questions series, we spend a few minutes with Lee Vermeulen and Jesse McGibney, the men behind Alientrap, and the developers of the 2D sci-fi action title Capsized."

Brainy Gamer: Brainy Gamer Podcast (audio)
"In this edition I talk with Jonathan Blow, creator of the highly-acclaimed Braid and a new game called The Witness, slated to appear next year. We discuss a wide array of topics, including the game community's reaction to Braid and his goals for The Witness."

The Happy Medium: Vlambeer Interview
"Today marks Vlambeer's first anniversary, so to celebrate I'm posting some questions that Ramii Ismail was nice enough to answer via email. We talk nonsense in game design, abusive gameplay, and the difference between influence and theft."

Quote Unquote: Bennett Foddy Interview
"Bennett Foddy created QWOP. Due to a chaotic viral outbreak, its popularity skyrocketed outside of the usual independent circles. More recently, he released GIRP, which he calls 'very loosely a spiritual successor to QWOP'."

TruePCGaming: GamersGate Interview With CEO Theodore Bergquist
"TruePCGaming had the great privilege to interview the CEO of GamersGate, Theodore Bergquist. Theo spends time talking about the future of digital distribution, his competition, interacting with publishers and developers, pricing, their upcoming service, FreeGames and much more."

Turnstyle: IndieCade Turns To Kickstarter To Launch Video Project
"The IndieCade festival has launched a Kickstarter campaign to fund professionally videotaping the conference track, which would then be available online. While IndieCade relies on fiscal sponsorship to run the festival, the idea behind using Kickstarter to fund the taping was a response to a perceived demand for a high quality recording."

Ctrl-2-Crouch: Bastion Interview
"Since its release Bastion has received nothing but praise, I was lucky enough to try the game for myself and I have to say it's one of the best and most original adventures I've seen in years. I had a chat with Bastion's writer and designer 'Greg Kasavin' from 'SupergiantGames' about their epic new title."

Uncommon Assembly: Fotonica
"Fotonica is a fast-paced, first-person, rail running game developed by Italian game design studio Santa Ragione, made up of Pietro Righi Riva and Nicolò Tedeschi. I spoke with the Santa Ragione team, who also run the LUNARCADE collective, about building the sensational world of Fotonica."