Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Edge Magazine: Jonathan Blow interview
"We like the 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years. The budget of The Witness we would hope to make back through Steam and iOS, plus I would like to make a profit. But breaking even is most important as it allows me to keep making games, and I can do that without consoles."

Zachtronics Industries: Coming soon... SpaceChem on the iPad
"It's taken more work than I anticipated, but I'm happy to announce that SpaceChem Mobile will be available on the Apple App Store for the iPad on October 1st."

MacLife: Vlambeer Details Game Cloning Saga in Fantastic Arcade Panel
"Rami Ismail and Jan Willem Nijman took the stage for nearly an hour at Fantastic Arcade to discuss the heartbreak that followed when Gamenauts used the core game design from Radical Fishing to create App Store hit Ninja Fishing."

Indie Games Channel: Davey Wreden on The Stanley Parable and the remake
"I recently had a chance to ask Wreden some questions about his gaming influences, developing The Stanley Parable (and the upcoming remake), the experience of becoming an overnight internet sensation among hardcore gamers, and what's in store for the future."

DualShockers: Edmund McMillen Talks The Binding of Isaac
"The Binding of Isaac certainly looks fantastic, but is it really going to make any money or appeal to the public, especially considering its severely niche appeal? I asked Edmund McMillen to find out."

GameSplash: Edmund McMillen Interview (audio)
"In this episode of the SplashCast, we welcome special guest and one half of Team Meat, Edmund McMillen. Edmund discusses everything from the future of Meat Boy, to his journey from artist to indie game developer, to his new roguelike The Binding of Isaac."

TruePCGaming: Really Big Sky Interview
"James and Alex from Boss Baddie had a few moments to spare with us and agreed to do an e-mail interview about their indie hit, Really Big Sky. They speak on many topics including DRM, piracy, life an indie dev and how Really Big Sky came to be."

DIYgamer: Alan Hazelden Interview
"At Eurogamer Expo 2011, I borrowed developer Alan Hazelden, creator of These Robotic Hearts Of Mine, away from the Indie Arcade, so I could prod his brain about what's going on in his delightful, strange, abstract puzzle game."