Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Dinofarm Games: Retro is Not the Answer
"What bothers me is that there are a lot of developers, particularly in the indie scene, who seem to think that the answer is to just copy an old game design. While older games definitely did a lot right, they also did a lot wrong."

Pixeltao: Wizorb Coming to PC November 7th
"The PC version of Wizorb is ready and will be coming out on November 7th via GamersGate. It supports gamepad, keyboard and mouse controls. A Mac and a Linux port are also in the works."

Eurogamer: Botanicula out around February 2012
"Enchanting point and click game Botanicula will launch around February 2012, Czech Republic independent developer Amanita Design has said. Jakub Dvorský also intends to launch Samorost 3 for PC, Mac, tablets and consoles."

AGS Forums: AGSteam, Steam integration simplified
"The AGSteam plugin serves as an intermediary step between the Steam API and the AGS runtime. In short, what that means for you is that if you're working on integrating an AGS game into Steam, you can now place Steam-related function calls directly in your AGS code."

The TouchArcade Show: Interview with Rocketcat Games (audio)
"In this week's bonus episode of The TouchArcade Show, we speak with Rocketcat Games' Kepa Auwae about Rocketcat's past, present, and future and discuss his studio's action RPG Mage Gauntlet."

Kotaku: When Your World is a Sheer Vertical Wall
"When I first loaded up Michael P. Consoli's Against the Wall I felt the early onset of panic. In front of me, stretching out in all four directions was a vertical wall made of blocks of varying sizes. That's how this independent game begins, presenting the player with a simple choice: up or down."

The TouchArcade Show: Interview with Simogo (audio)
"In this week's edition of The TouchArcade Show, Eli and I speak with Simogo's Simon Flesser (developer of Bumpy Road). We drill Flesser about how Simogo operates, what informs its work, and how it got rolling."

TruePCGaming: Blockade Runner Interview
"Aaron from ZanMgt, developers of the multiplayer FPS space adventure, Blockade Runner, took some time away from coding to participate in an e-mail interview with TPG. You will read about the origins of Blockade Runner, the successes and failures in creating the game, and get their opinion on the world of PC gaming."