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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2011

IndieRoyale Game Profile: Cthulhu Saves the World (Zeboyd Games)

November 30, 2011 11:45 PM | Cassandra Khaw

[While the new Indie Royale game bundle that we (disclaimer!) co-created with Desura is running, we'll be profiling each of the five games featured in it, giving our honest opinion on the pluses and minuses of each title. First up - the XBLIG to PC JRPG spoof from Robert Boyd and ZeBoyd Games!]

Poor Cthulhu. Wherever he is, I bet he's rolling around in his sleep right now. Not only has he been summarily defeated in countless movies, subjected to Rule 34 and even made to do a cameo in Scribblenauts, Cthulhu now has to contend with a case of gross misrepresentation.

Because here in Zeboyd's delightful little homage to old-school JRPGs, he's not out to consume everything in sight. No, sir. He's here to save the world.

Q.U.B.E.: First Indie Fund Game Releasing in December

November 30, 2011 11:43 PM | John Polson

Indie Fund-ed dreams can and do come true. Just ask Toxic Games, whose first-person puzzler Q.U.B.E. will be the first Indie Fund-ed game released. To commemorate, Toxic has polished and presented the above official trailer, announcing Q.U.B.E.'s December 16 release date for Windows machines.

Q.U.B.E. will appear on Steam, Desura, and Playism (the guys who are localizing great indie games for a Japanese audience) and will be sold for £9.99/$14.99/€10.99. Not a bad for a game that has freeware roots and almost two years of development.

The dream masters behind the Indie Fund, keeping indies financially independent, are Jonathan Blow (Braid), Ron Carmel and Kyle Gabler of 2D BOY, Aaron Isaksen of AppAbove Games, Kellee Santiago of thatgamecompany, Nathan Vella of Capybara Games, and Matthew Wegner of Flashbang Studios. Other greatly anticipated games supported by the Indie Fund are Dear Esther, Monaco, and Faraway, though which game will be release #2 is unknown.

With the Humble Bundle #4 right around the corner, Q.U.B.E. may even make an appearance. That could be a quick way to make back the borrowed money from Indie Fund, after all.

Building around the Music with POP: Methodology Experiment 1

November 30, 2011 3:00 PM | John Polson

That half-minute of WTF has a name - POP: Methodology Experiment 1, created by Rob Lach for IGF 2012. His blog says that POP is built to explore a different approach to game development pipelines. POP's music is created first, and Lach runs with the first game concept that happens to emerge during his creative process (no matter how awful).

POP is built on top of the Monocle Engine and is currently working on PC, Mac, Linux, and iOS devices. Lach is planning for an early 2012 initial release, while which platforms make the final cut is still up in the air. He is hoping to have the interactive elements integrated within the year, but bringing the experience to where he wants it (technically and design-wise) might take a bit of time, he says.

For those curious about his psychedelic work in progress, how it plays, and what other experiments Lach has planned, read on.

Gunpoint Video Shows Off Elevator Hacking, Security Guard Defenestrating

November 30, 2011 6:00 AM | Tim W.

Ever since the group behind stealth puzzler Gunpoint replaced the project's placeholder graphics with a dark and detailed look that actually seem to do the game's concept justice, I've hoped that a video would come out to show the new graphics in motion.

Indie developer Tom Francis (John Roberts and Fabian Van Dommelen helped with the art) has finally released that clip I've been waiting for two months later -- watch this walkthrough video in full-screen to see how great this looks all animated and whatnot.

Here Francis takes us through a few stages, explaining the premise, missions, upgrades, and most importantly the Crosslink system that allows you to hack into light switches, elevators, and other electronics to manipulate the stages and their security guards.

Gunpoint is expected to release for Windows first around "probably Christmas". Francis also hopes to create a version for Linux systems, but he admits he doesn't know how to port this Game Maker title yet.

[Originally posted on sister site GameSetWatch.]

Game Connection Europe Selected Projects 2012 Shortlist

November 30, 2011 3:00 AM | John Polson

game connection.jpgThe shortlist for Game Connection Europe's Selected Projects 2012 has been revealed. The fifteen titles represent an international collection of talent, and the winners, including the grand prize of "Best Project 2012," will be decided at the event on December 6. The decision will follow presentations of each game to the panel of publishers, investors and industry experts.

The Game Connection jury selected as "Best Project 2012" will receive hardware and development support from Sony Computer Entertainment Europe, including PlayStation 3 or PlayStation Vita development kits. Two runners up will be invited by Sony to their London offices for a training day (technical support, QA and PlayStation Network business).

The shortlist follows after the break:

Dungeons of Dredmor Added to the Humble Introversion Bundle

November 30, 2011 12:00 AM | Tim W.

This is an unexpected bonus! The Humble Introversion Bundle had just hit half a million dollars in sales, and to celebrate this milestone the Wolfire folks have included Dungeons of Dredmor as an additional game to the already-burgeoning pack. Early adopters can acquire the game now from their download page, while everyone else will receive Dungeons of Dredmor (plus Aquaria and Crayon Physics Deluxe) if they pay more than the average price advertised at the site.

If you're waiting for the source codes, then you're in luck as well: the source codes for Darwinia, Uplink, Multiwinia, and Defcon are now accessible to all Bundle customers starting today. As usual, all games in the Introversion Bundle (not inclusive of the prototypes) are available for Windows, Mac and Linux platforms.

The Humble Introversion Bundle page can be found here.

Browser Game Pick: Hungry Forest (moonmagic)

November 29, 2011 9:31 PM | Cassandra Khaw


Originally designed for the Super Friendship Club JUSTICE pageant, Hungry Forest is a quirky little real-time strategy game with an interesting premise. You're some kind of forest god who can only manifest when there is sufficient magic in the world, magic that is derived from vast forests. You don't like human beings very much either, something which is rather understandable given the fact that they seem rather hell bent on obliterating the local ecosystem. As such, you're going to have overrun their little town.

While the new, improved version isn't ready for public consumption just yet, the original iteration is still available for tinkering with. And though it could benefit from a better tutorial, Hungry Forest is rather oddly entertaining. I'm still not sure what's going on half of the time but it is rather satisfying to

Check out the game here. Those interested in keeping tabs on the progress of the game can check out its TIGsource forum thread.

Indie Royale Debuts Third 'Really Big' Bundle

November 29, 2011 7:41 PM | John Polson

indieroyale.jpgFollowing the success of its first two independent game compilation bundles, with almost 70,000 bundles and over 350,000 games sold in less than a month, the creators of the Indie Royale website have revealed its third bundle, unveiling a line-up of five top PC indie games.

The 'Really Big Bundle' - which launches with nearly 10,000 'blind' pre-orders from fans of the first two bundles - is led by the title that gave the bundle its name - Boss Baddie's crazed space shooter Really Big Sky, packing a whopping 12 game modes into its beefy, feature-filled frame.

Also now revealed as part of this bundle is Dutch developer Mystic Box's underappreciated Runespell Overture (also available on Mac for bundle buyers), an RPG twinning collectible cards with poker-based combat in extremely playable and innovative fashion.

Additionally part of the bundle is the PC version of Independent Games Festival finalist Eufloria (formerly known as Dyson), an acclaimed 'ambient space exploration' title that's been a staple of independent game showcases over the past couple of years.

And finally, Zeboyd Games' cult indie RPG duo Cthulhu Saves The World and Breath Of Death VII - twinning Lovecraft-ian spoof with Japanese RPG pastiche of the finest sort - complete the five titles in the 'Really Big Bundle'.

The Indie Royale bundle series runs on a unique 5-day model where price will automatically increase as more people buy the bundle. Generous purchasers, however, can help lower the price for everyone else by choosing to pay more than the current minimum, earning a mention on the front page of the site in the process.

For this bundle, both already purchased blind pre-orders and those who drop the price during the bundle will also receive a bonus 'thank you' in the form of Fez composer Disasterpeace's chiptune concept music album 'Rise Of The Obsidian Interstellar'. (In addition, all Bundle buyers should check back towards the end of the bundle for further bonuses from the creators of the games included in this pack.)

Indie Royale was co-created by independent game editorial site IndieGames.com and game download service Desura, and more information on the 'Really Big Bundle', including real-time statistics and its current price, is available at its official website, or additionally via its Facebook and Twitter pages.

Iphone Game Pick: Ravenmark - Scourge of the Estellion (Witching Hour)

November 29, 2011 6:11 PM | Cassandra Khaw

Ravenmark: Scourge of Estellion will make a lot of turn-based strategy enthusiasts very, very happy. Created by Singaporean Witching Hour, this rather brilliant debut production is a pretty rock-solid addition to the App Store. Consisting of fifteen campaigns, the game is less about magic and more about military tactics. Here, you'll spend most of your time worrying about limited command points and formations, about whether to take active control of a unit or trusting in your Standing Orders, about possible ambushes and anticipating the perfect opportunity to use an ability. In short, it's something you're going to want to sneak your teeth into.

As a plus, the story is rather well-written too. Though the plot may be familiar, the cast itself is rather charming - I'm particularly fond of Calius's overprotective brother. It also helps that the world is rather well-fleshed out, something that is often lacking in iOS games. Music fans might also be pleased to know that the music in Ravenmark is the work of game composer Josh Whelchel, the chap responsible for scores in Wind-Up Knight and Mojang AB's scrolls.

At $2.99, it's definitely worth checking out today. Of course, if you're short on pennies, you could always wait till the next sale.

Get Ravenmark here.

World of Goo Now Available on Android

November 29, 2011 3:00 PM | John Polson


2D Boy's insanely popular puzzler goos over yet another operating system. This time World of Goo is available on the Android Market with a celebratory 40% off discount ($2.99) until December 5. For those go-getters who love achievements, World of Goo has been integrated with OpenFeint.

The developers blog that the game will run on most phones with Android 2.2 or newer and on all tablets. "There are lots of Android devices out there with varying capabilities, so if you have an older phone, we recommend trying the demo first," they suggest.

The free demo to test drive World of Goo's compatibility on your Android device is available here. The full version is available here.

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