Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

DIYGamer: Phil Fish Interview
"Fez designer Phil Fish was at GameCity festival to let the groups of the public have an exclusive early hands on with his game, and I grabbed him for a quick chat too. Here's how the conversation went down."

Edge: Retooling Joe Danger for XBLA
"We caught up with Hello Games managing director Sean Murray to find out what it's like to work with Sony and Microsoft, and whether his previous description of XBLA as a 'slaughterhouse' for small developers still stands."

Gamasutra: How to Get Media Coverage for Your Game
"We get a lot of emails from people who want some advice about video game PR. There's some value in sharing years and years of expertise for free, and in this case, we'll offer a bit of insight into how you should go about getting media coverage for your video game."

Fire Hose Games: Anthony Carboni on the IGF and GDC
"Last year CEO and creator of ByteJacker, Anthony Carboni, hosted the Independent Games Festival. Anthony was able to give us a bit of his time and tell us about his experience as a host at last year's festival."

Quote Unquote: Interviews & Quotes, one Indie Developer at a time
"When I began these interviews, all I wanted to do was get some words of insight out of a few independent videogame developers that weren't known to put many of their own words 'out there'. I wanted these interviews to be entertaining, insightful, inspiring and educational."

DIYGamer: Are Bundles the Future of Indie Game Distribution?
"Over the last couple years the 'bundle' idea has grown from that quirky but awesome thing the guys at Wolfire started with the Humble Indie Bundle into a full on business platform created by the guys at UBM Techweb (owners of Gamasutra, and Desura (owners of ModDB, IndieDB and Desura). In between them lie a dozen other 'bundles' that we've seen come and go either successful or unsuccessful."

The Joystiq Indie Pitch: A Valley Without Wind
"We believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, CEO and lead programmer for Arcen Games, Chris Park, talks innovation, ghosts and game creation in A Valley Without Wind."

TruePCGaming: InMomentum Interview
"The fine gents at Digital Arrow, developers of the indie hit, InMomentum, took time out of their day to participate in this e-mail interview with TPG. You will get their take on the current PC gaming landscape, development of InMomentum and life as an independent PC developer."