[While the new Indie Royale game bundle that we (disclaimer!) co-created with Desura is running, we'll be profiling each of the five games featured in it, giving our honest opinion on the pluses and minuses of each title. First up - the XBLIG to PC JRPG spoof from Robert Boyd and ZeBoyd Games!]

Poor Cthulhu. Wherever he is, I bet he's rolling around in his sleep right now. Not only has he been summarily defeated in countless movies, subjected to Rule 34 and even made to do a cameo in Scribblenauts, Cthulhu now has to contend with a case of gross misrepresentation.

Because here in Zeboyd's delightful little homage to old-school JRPGs, he's not out to consume everything in sight. No, sir. He's here to save the world.

As you might have guessed, he's not entirely happy about it. But then again, there's not much that can be done when a mysterious man seals away your prowess and delivers you onto the shore an articulate but emasculated mess. To regain godhood, he's going to have to prove himself a true hero. (Yes, this includes rescuing dogs.)

Zeboyd's Cthulhu is a far cry from the normal version of everyone's favorite Elder God. Snarky and armed with an overinflated ego, he's also a little on the oblivious side and prone towards breaking the fourth wall. This unusual take on Cthulhu sort of sets the stage for the rest of the cast. From the generic, haughty adventurers to Cthulhu's rabid fan girl, everyone's just as wonderfully off-kilter. Of course, none of this would mean much if the writing wasn't as spectacular as it is. Chock full of pop-culture references and knowing nods in the direction of the late H.P Lovecraft, Cthulhu Saves the World will have you, at the very least, smirking all the way to end game.

Of course, whether you get there or not is another question entirely. Game play-wise, Cthulhu Saves the World is a rather faithful recreation of the JRPGs of yore. If you've ever played games like the original Final Fantasy, you probably know how all this is going to go. Encounters, outside of scripted events, are mostly random. Combat is turn-based. Dungeons are long, winding and prone towards leading you in circles, something that can be blamed on the conspicuous absence of a mini-map. Hardcore purists would probably enjoy this but I imagine the endless wandering will probably grate on the nerves of the more casual player.

Though largely familiar terrain, there are a few things that sets combat in Cthulhu Saves the World apart from the norm. For one, players will be able to use Tech moves in order to build up a significant number of combos so as to be able to unleash devastating finishing moves. Characters can also 'unite' in order to do things like summon an aggravated Kraken. And finally, as is appropriate for anything starring Cthulhu, you'll be able to render things Insane so as to be able to make them susceptible to certain abilities.

Ground-breaking, Cthulhu Saves the World is not but that's okay. Not every game has to be. With its devilish sense of humor and retro sensibilities, Cthulhu Saves the World is definitely worth taking a gander at.

Official website here, and you can buy it as part of Indie Royale's 'Really Big Bundle' for the next 3 and a half days.