December 16, 2011 3:00 AM | John Polson
IndieCade 2011 finalist StarDrone gets an Extreme update in time for the PlayStation Vita launch in February for EU and US territories. Beatshapers is adding more extreme levels, new enemies and visual themes to the game's already acclaimed formula of arcade action, pinball, breakout, physics and collect-the-objects.
Beatshapers describes the core gameplay as controlling a drone that is constantly in motion, and the more stellar matter collected while in space, the faster it will travel "until you are moving at the speed of light." The speed seems to make it quite the challenge to follow sometimes, at least in the trailer.
Alexey Menshikov of Beatshapers confirmed that the game would use the front and rear touch panels, substituting touch controls for how one would use the Move motion controller. Menshikov explains that the gameplay is about making a point that acts as a beacon in order to force the drone to rotate around it. The developer says that using the rear panel is more interesting because one doesn't block the screen with fingers, but this style of play requires some getting used to it. Players can toggle between the two panels in the options menu.
All in all, StarDrone's trip hasn't been too bad from when Orb Games entered it in IGF back in 2008.