Most of the indie world knows of IGF host and PlayNerd model Andy Schatz, creator of Monaco. Much less known is Monaco's producer and level designer, Andy Nguyen. Nguyen introduces himself here very candidly as he shares the details of how he quickly proved himself as a rookie to become involved in such a highly anticipated title. The interview also reveals how flexible Schatz is, opening himself up to constructive criticism and help on the IGF winning project that he alone started over two years ago.
The story goes that Schatz was primarily looking for testers for Monaco, and Nguyen more than stepped up to the challenge. Nguyen actually asked for an internship opportunity to learn and provide help wherever possible.
With no skills to speak, with a finance degree instead of a computer science degree, one may wonder how he got Schatz's attention. Nguyen shares, "I spent 3 months writing a cover letter, and a 'game analysis' of Zuma Blitz, a Facebook game that had recently come out at the time. It had a lot of opportunities for me to talk about: scoring, mechanics, aesthetic, and Facebook as a platform."
Nguyen describes the callback from Schatz as very surreal. "Remember, at this time I had no idea who Andy Schatz was nor that Monaco was the IGF 2010 winner (although I knew of the IGF results from 2009 and prior)." Nguyen says he was nervous, but very excited, that he finally had the chance at the life he had always wanted.
"So when my chance began, Schatz simply had intentions of having me play the game once, and answer a few questions. It was a simple playtest and nothing more." For this, Nguyen used FRAPS to record his playtest, and then he went over the video and added his own commentary about what he observed. "It was VERY critical. I was definitely scared. I had no experience, no proof of any sort of credibility to my name, and yet I was making very harsh criticisms on his design choices."