January 27, 2012 6:00 PM | Cassandra Khaw
If Kyratzes ever gets out of the business of making games, he'll probably be able to make a killing as a novelist. In case you're wondering why the name seems to be ringing a bell, Jonas Kyratzes is the chap responsible for Alphaland and The Book of Living Magic. And much like in his previous games, Arcadia's a narrative delight. In the press release that he sent us, he described Arcadia as something that is not a race but a stroll, a game without puzzles or challenges, a game devoted solely to the choices you make and the things that you see. It's pretty accurate. Arcadia is exactly that: a simple, text-based game constructed in Twine that is centered around a shepherd, his sheep and his journey home.
I know. It doesn't sound like much but it's one of those things that you need to play to understand. The best I can do is compare it to a text-based Proteus. As a bonus, there's also enough material here to provoke at least a second playthrough. If you're in the mood for an idyllic moment (and enjoy reading), check this one out.