beaconsofhope.jpg Much like many of the other games he has come to be associated with, Douglas Wilson's latest endeavor with the Move Controller is a physical game installation. Dubbed a 'horror-slapstick' game, Beacons of Hope works a simple premise: there's a large, pitch-black room and all except two of the players are humans. To win, the humans must locate three Move controllers that have been hidden by the Game Master and activate them simultaneously. Sounds simple, right? It would be were it not for the presence of the monsters (the last two players). Their job is to catch the human players. Unlike the humans, the monsters start the game armed with Move Controllers of their own. Should they perform any sudden movement, the controllers will flash red. According to Wilson's post, the 'the effect is as terrifying as it is hilarious'.

I'm not really sure about the 'hilarious' part but then again, I'm a bit of a pansy. I'll more likely scream in absolute terror if something jumps out at me in the darkness than laugh it all away. Still, Beacons of Hope sounds pretty awesome and exactly the sort of thing you want to play after a round of horror movies. Sadly, it's probably going to be a while before we get the source code or what have you for this butI think it'd be worth the wait.

Full post can be found here.