January 19, 2012 3:00 AM | John Polson
Game Oven's IGF nominated Fingle on iPad offers over 50 stages that encourage physically compromising positions much like the above photo. Players use their fingers to drag, match, and hold yellow or white squares over like-colored dashed areas for several seconds, until the screen is totally engulfed in a white light. Those dashed areas often move, requiring one or two active hands to avoid colliding while keeping the squares in their targets.
I revealed the bulk of its gameplay in the release trailer post last week. I figure I would account here the one- and two-player experience I had with Fingle.
I very much enjoy most of the hand contorting puzzles offered. I also chuckle a bit hearing the sultry, "bow chicka wow wow"-ness of the music and vocals. Fingle seems to be a great party game, as I also enjoy seeing how people go about solving the puzzles and observing the awkwardness. In other words, Fingle brings out the gaming voyeur in me.
But that may not be everyone's idea of fun. My Fingle partner left the game after about 20 stages in. His patience for video games is lower than mine, but I understand his frustrations. The precision Fingle calls for, along with the visual obstruction of (at least) two hands on the screen at once, may prove a bit aggravating for the some players.
While aggravation may not have been the goal, Fingle has been touted by its developers as awkward and intimate. For the attention spans at a the typical social/casual gathering (not playing through all the harder levels), I think Fingle is a no-brainer purchase at $0.99. If you consider yourself a patient gamer (bonus if you have a patient gaming partner), then I also think it's worth your dollar, as few touch screen games have required this much physical investment, wrapped in a creative single player and co-op experience.