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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2012

PAX East Trailer: Charlie Murder (Ska Studios)

March 31, 2012 11:45 PM | John Polson

One of many indies to make a PAX East appearance next weekend, Ska Studios will bring XBLA-destined Charlie Murder with its four-player, simultaneous action. Not attending PAX East with 3 friends? No worries! The game currently supports drop-in, so either you or another expo attendee can play at your leisure.

Four players is a step up from Ska Studios' last title, The Dishwasher: Vampire Smile, which only featured a 2-player mode. Charlie Murder seems to have enough action going on to keep even four players busy, too. In addition to loads of gory brawls, the trailer teases high speed vehicle sequences, beast riding, music jamming sequences, tattoo parlors (character customization, perhaps?), and even more gore, for good measure.

Upon inspection of the YouTube link, Ska Studios describes Charlie Murder as an "RPG brawler hybrid inspired in equal parts by coin-op beat 'em ups and dungeon crawlers." Charlie Murder's official website lacks information right now, but Ska Studios has uploaded 20 high-quality photos for inspection. Unfortunately, the developer has not announced a release date.

Browser Game Pick: RAPTUS (Alan Zucconi)

March 31, 2012 8:00 PM | Steve Cook

raptus.png Raptus is a sad and beautiful work of interactive fiction. To say too much would ruin the experience but to quote the author, the game "explores the concepts of Love and Death". It's about someone who makes a terrible mistake and the moral decision he makes afterwards.

You can play the game here.

Project Zomboid Progressing Well

March 31, 2012 4:02 PM | Cassandra Khaw



Have you played Project Zomboid? No? In that case, go look it up right now. You'll thank me. In a nutshell, Project Zomboid is a sandbox game built atop a familiar concept: the zombie apocalypse. However, instead of throwing you into the game with a multitude of weapons, Project Zomboid is a little more thoughtful. It gives you things like a spouse, a LACK of weaponry and biological imperatives. Here, you will not only have to fend off zombies, you will always have to deal with things like food and crazed looters. It's awesome. There is no better word for it.

Anyway, it looks like Project Zomboid is progressing well. The team is currently looking to take care of the delivery and finalization of their PC/Mac/Linux launcher, the reimplementation of fire, a tutorial segment and a few bugs before they release the final build of the latest patch.

More details can be found here.

Austin Wintory Shares Alternate flOw and Journey Tunes

March 31, 2012 1:45 PM | jeriaska

journey-soundtrack_tn.jpgSince the release of Thatgamecompany's Journey for PlayStation 3, composer Austin Wintory has been interacting with those experiencing the game by conducting a musical email newsletter through Fanbridge.

The musician has linked to a bundle of music files in the introduction to the free service, making a dozen game-related pieces available for download. The music in mp3 format includes "Threshold" acoustic mix from Journey, the Journey theme done entirely with flOw sounds, and numerous alternate arrangements and interpretations of music from flOw.

Liner notes for each piece have been included by the composer in the Fanbridge newsletter. For those looking to savor the instrumental flavor of Journey on the go, or reawaken some memories of flOw, the Fanbridge page has much to offer, and arrives in anticipation of the Journey official soundtrack album, due out April 10 on iTunes and PlayStation Network.

On the horizon for Austin Wintory is scoring Andy Schatz's IGF award recipient Monaco. The composer discusses his approach to all three of the independently developed titles mentioned in this article in our interview for the IndieGames podcast, recorded just prior to this year's Game Developers Conference.

Source: Austin Wintory Fanbridge page

Anna Anthropy Turns a Personal Struggle into a Heartfelt Game

March 31, 2012 12:00 PM | John Polson

dys4ia gama.jpgAnna Anthropy is a prolific game creator, long a member of the design underground online. Her games often act as personal statements about identity and otherness, rally flags for outsider culture in an industry and an art form that tends to favor its traditions.

She's also a devoted writer; for years she has written and blogged online (her earlier writings appear under the names "Dessgeega" and "Auntie Pixelante", for example). Her vocal and opinionated writings often advocate that the game community must acknowledge a wider variety of voices and individual experiences -- and when she was approached by Seven Stories Press to write a book, Anthropy reasoned it might be a valuable effort toward that goal.

The result is Rise of the Videogame Zinesters, released a little over a week ago. It's partly an essay on Anthropy's view of the games industry and how it developed what she sees as a prohibitive homogeny among creators and players, and partly a manifesto for the idea that anyone and everyone should try making video games as a way to communicate their experiences to the rest of the world, the way independent artists and writers popularized zine-style, homespun publications.

On tour in support of Rise of the Videogame Zinesters, Anthropy has been lecturing and giving readings in New York City. At one Gamasutra-attended reading, she told a small but diverse audience who came to hear her in a SoHo bookstore that her games have been in part a way to show the game community that she exists.

Dust: An Elysian Tail To Be Showcased At Microsoft's XBLA Booth At PAX East

March 31, 2012 8:00 AM | Danny Cowan

Dean Dodrill revealed that his Dream.Build.Play-winning platformer Dust: An Elysian Tail will be featured at Microsoft's Xbox Live Arcade booth at PAX East.

An Elysian Tail will be showcased alongside other high-profile upcoming releases like Trials Evolution, Deadlight, and Minecraft: Xbox 360 Edition. All featured titles will be playable on the show floor.

Microsoft occupies Booth #524 at the expo, which will be held next weekend in Boston.

Release: Offspring Fling (Kyle Pulver)

March 30, 2012 11:00 PM | John Polson


For all those frustrated parents or on-lookers of horribly misbehaved kids, Kyle Pulver has come to the rescue with his mesmerizing 2D puzzle platformer, Offspring Fling, now available for Windows and Mac. The playable mother character here does whatever it takes to get her offspring back in their cells home, hitting switches, avoiding deadly situations, and flinging or carrying babies to the exit.

Ok, so maybe I oversold it on the rough love bit. Offspring Fling is technically about a poor forest creature that has misplaced all of her children, which still doesn't sound like "mother of the year" material. The mother must traverse over 100 levels to get her babies home. The game tracks a healthy amount of stats for replayability, and I am happy to say I have already died a dozen times by acid as have my babies.

Offspring Fling has ghost replays to help teach you how to improve your play time, too. I'll be damned if I haven't beaten any of Pulver's times. The game also has a replay sharing feature that lets you race against others, but I only cared about beating Pulver. Even with my shortcoming, the upbeat tunes from Alec Holowka helped calm me down a little.

The Offspring Fling installation included an Xbox360 configuration and JoyToKey options, but I couldn't test those at this time. I've had enough fun playing with the keyboard so far. Offspring Fling has standard Humble Store payment options, so you can feel better about spending your $7.99 with their Humble checkout.

Upcoming Sega Dreamcast Shooter Sturmwind Gets Major Update, New Levels

March 30, 2012 9:00 PM | Danny Cowan

Redspotgames has released a new batch of screenshots for its in-development Sega Dreamcast shoot-'em-up Sturmwind, revealing a redesigned interface and new levels that are presented in a top-down perspective.

The screenshots showcase a new HUD in which the weapon selection bar is moved to the upper-right corner of the screen. The energy bar featured in previous versions has also been removed, in response to player feedback.

Interestingly, Sega itself recently showed off a demo version of the game in a retro-focused episode of the Destructoid Live Show, which you can see above. It's definitely cool to see Sega promoting indie Dreamcast developers! A release date for Sturmwind has not been announced.

Flower Composer Featured on Play For Japan: The Album Vol. 2

March 30, 2012 7:30 PM | jeriaska

flower-soundtrack-tn.pngDuring a recent discussion with Akira Yamaoka, the chief sound officer at Grasshopper Manufacture related news that Play For Japan: The Album Vol. 2 is intended for release in the near future.

Amid the discussion, interpreted by Rie Nakano of Grasshopper and translated by independent game composer Yoshi Miyamoto, it was revealed that the upcoming music compilation will feature a piece by Flower composer Vincent Diamante.

The Play For Japan game industry relief effort, organized following the Tohoku earthquake and tsunamis in Japan last year, features the participation of prominent game composers of various geographical regions. Proceeds raise funds for the Red Cross in Japan.

An in-depth series of interviews on Play For Japan: The Album Vol. 1 with Akira Yamaoka, Laura Shigihara and Woody Jackson can be found on the Gamasutra news site. Further interviews with Yasunori Mitsuda, Mitsuto Suzuki and Hip Tanakaβ can be found here, on IndieGames.com.


Sound and Music as Narrative in Flower on Vimeo

Source: Nubuwo

2D DotA-Inspired Awesomenauts Has Release Dates!

March 30, 2012 6:08 PM | Cassandra Khaw



While this may not be a particularly exciting piece of news for those who are not thoroughly obsessed with DotA (Defense of the Ancients), those who do enjoy the game should probably do a bit of rejoicing right this minute. Awesomenauts is, in a word, awesome. A 2D sidescrolling DotA-inspired masterpiece from the makers of Swords & Soldiers, The PSN version of Awesomenauts will be out in North America on May 1st. The rest of the world will be able to access the game the following day.

I had the opportunity to check out the game sometime last year and I was completely smitten. It isn't just the art style. It's everything. I particularly adored the clever way they handled death in the game and how they implemented neutral camps here.

Curious? Check out the website here.
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