Hubris (which has absolutely no relations to the card game I wrote about sometime back) is Andrew Yoder's experiment in 'minimalist beauty and color'. Created over the span of a winter break, Hubris is a short game and one that is heavy on the atmosphere and light on game play. According to Yoder's description of the game, Hubris was heavily inspired by Shadows of the Colossus, Egyptian architecture and the works of Robert Yang - all elements that show themselves heavily in the infrastructure and the construction of the level. It's a lovely piece and one that won't take too much of your time. While I have a feeling that this is going to be it, so to speak, I'm definitely hoping we will see this world expanded into a full-fledged game of some sorts in the near future. Please?

Download it here.