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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2012

Indie Gala 3 Adds Bugbear's Destructive Racer FlatOut

March 30, 2012 5:00 PM | Danny Cowan

In addition to the bundle's previously announced lineup, Indie Gala 3 buyers will also receive a copy of Bugbear Entertainment's 2005 racer FlatOut if the purchase price exceeds the campaign's average amount (currently $4.62).

All bundle purchases include copies of Headup Games' Trapped Dead, ClockStone Software's Greed: Black Border, and Radon Labs' Future Wars. Those who pay more than the average will also get DNS Development's Twin Sector and Silent Dreams' Grotesque Tactics: Evil Heroes. All games are available as DRM-free direct downloads and as product keys redeemable via Steam.

Additional "special goodies" will be unlocked at a later date for buyers who beat the average purchase price.

Kickstarter Projects: Valdis Story - Abyssal City (Endless Fluff Games)

March 30, 2012 4:00 PM | Cassandra Khaw

With $3, 657 out of $8000 funded and 28 days to go, chances are high that Valdis Story will turn into one of Kickstarter's many success stories. However, why risk it? Judging from what the footage that is currently available, Valdis Story is shaping up rather well. Then again, I may have a soft spot for side scrolling exploration-heavy adventure games. According to the description of the game, it looks like we'll have a variety of customizable skills, talent trees and equipment.

It appears as though the funds funneled into the completion of development and the acquisition of a proper sound/music person for the game. All in all, it looks like a promising venture. Those interested in contributing to the Kickstarter project should head here.

Soosiz Developer Launches Action-RPG Swordigo In App Store

March 30, 2012 12:00 PM | Danny Cowan

The two-person team at Touch Foo made an impressive debut in 2009 with Soosiz -- a gravity-flipping platformer that remains one of the iOS App Store's most enjoyable side-scrollers to date.

This week, the duo released the follow-up title Swordigo, which blends traditional platforming with a variety of action-RPG elements. Players explore large environments and earn experience as they collect magical artifacts and weapon upgrades. It looks very polished and quite fun, judging from the footage above!

Swordigo is priced at $1.99 and is available as a universal app.

Retro Racing Returns To App Store, Updates With New Tracks

March 30, 2012 10:00 AM | Danny Cowan

Jamie Woodhouse has updated his top-down iOS racer Retro Racing with a new batch of content following its unfortunate removal from the App Store last week.

The deletion was a result of Woodhouse hitting a snag while updating his developer account -- iOS devs, be warned! "I recently migrated my iOS developer account from a personal to a business account," Woodhouse explains. "This involved setting up new banking info; and for whatever reason, this transition has not gone smoothly."

While the game has lost sales and dropped in chart placement in the days following its removal, Woodhouse hopes to drum up support with the release of an update that adds three new tracks, iCade support, and a split-screen two-player mode that -- somewhat amazingly -- works on the iPhone. Good stuff!

[via Touch Arcade]

Trailer: Worms Revolution (Team 17)

March 30, 2012 7:30 AM | Lewie Procter

Did you want another Worms game? Well you're getting one. Team 17 are working on a brand new version of Worms. It's a side on/turn based entry in the series, with 3D graphics, nice looking flowing water and lots of explosions. Here's what they have to say about Worms Revolution:

"The game has been developed from the ground up and features a completely new game-engine. Exciting new features and challenges have been introduced whilst old favourites such as the Super Sheep and Holy Hand Grenade remain to thrill fans worldwide."

Looks fine to me, but it's been a long time since I've been too excited about another worms game.

It's heading to PC and consoles in Q3 of this year. More on Worms Revolution as we have it.

Thatgamecompany's Executive Producer also Leaves, Joins Tiny Speck

March 30, 2012 7:00 AM | John Polson

robin hunicke gama.jpg

Robin Hunicke, executive producer at Journey developer thatgamecompany, is the latest to leave the studio, as she joins Katamari Damacy creator Keita Takahashi at Tiny Speck.

Hunicke's resignation follows several other recent departures from Thatgamecompany right after it released critically acclaimed and commercially successful PlayStation Network game Journey -- this morning, co-founder and president Kellee Santiago revealed that she was leaving the Los Angeles-based company.

Two other veterans from the team, producer/designer Chris Bell and "feel engineer" John Nesky, also recently left the developer to form The Willderness. Thatgamecompany's creative director and co-founder Jenova Chen remains at the studio, which is already working on a new project.

Kickstarter: Fist Puncher (Team2Bit)

March 30, 2012 3:00 AM | John Polson

Team2Bit describes XBLIG and PC project Fist Puncher, currently on Kickstarter, as a cross between Double Dragon and Castle Crashers. I played a few stages of it at GDC with the brothers Billy and Jimmy Lee Jake and Matt Lewandowski and can confirm that's pretty true. We three socialized while beating 20-30 characters on the screen at once, and it felt like the old (good Konami) arcade games were hungry for mere quarters, but with RPG elements sprinkled on top.

The team has 30 days left to reach its $10,000 goal, and they are almost 20% there, as of this writing. But, wait? This team need even more after winning IGN's The Next Game Boss competition? The prizes -- two Unity Pro licenses, two Adobe Premiere licenses, and an Origin gaming PC -- actually don't help much here.

Get a job: Eidos Montreal and others hiring now on the Gamasutra jobs board

March 30, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Eidos Montreal, NetherRealm Studios, Irrational Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Eidos Montreal: R&D Programmer:
"Eidos Montréal is the creation and unfolding of an exceptional enterprise. Our objective is to rapidly assert ourselves as a studio where the most talented developers and testers from all over the world will want to work. We have a lot going for us: first class international projects, leading edge technologies, solid relationships within our teams, and a friendly, relaxed atmosphere."

Mob Science: Senior PHP Engineer (Backend):
"Join us as we build our next generation of high quality flash social games. Mob Science is looking for talented a engineer with a strong computer science background and experience in social networking games. You will be working as an integral part on a team of developers driving products from planning and inception to launch."

Canabalt, QWOP, Steambirds: Survival Devs on Adobe's Premium Charges

March 30, 2012 1:00 AM | John Polson

Flash gama.jpgAdobe's recent decision to add "premium features" to Flash 11.2 has caused a bit of a stir within the game development community. With the company planning to charge royalty fees for its new high-end features, some developers are worried the platform is heading in a dangerous direction.

Gamasutra spoke to Canabalt creator Adam Saltsman, Spry Fox's Daniel Cook, and QWOP creator Bennett Foddy, all of whom have plenty of experience working with Flash, and all of whom are concerned about Adobe's decision to charge extra for its more powerful features.

Currently, Adobe only plans to collect royalties from developers who use hardware accelerated rendering in combination with domain memory, and these fees only come into effect after they make more than $50,000. Adobe says these features will likely apply only to developers working with graphically intense games, but Flash veteran Daniel Cook isn't so sure.

"I think it would be a mistake to see this as a move that only affects the high-end developers that want to make 3D extravaganzas," he said. "Platforms like to boil frogs. The definition of 'premium' will no doubt broaden over time and basic tech like Stage3D will end up being essential to how you build modern games in Flash."

And if developers end up relying on these premium features, Cook says Adobe will become just one more revenue sink that funnels money away from the game's creators.

Changes at Thatgamecompany: Santiago Departs, New Game Underway

March 29, 2012 11:00 PM | John Polson

kellee santiago gama.jpg

Just off a wave of critical acclaim for Thatgamecompany's newest PlayStation Network title, Journey, big changes are afoot at the studio: As the studio begins work on a new game, co-founder and president Kellee Santiago departs.

Gamasutra sources say that other key staff departures may be forthcoming as well. Santiago declined to confirm or to speak to her colleagues' plans, but suggested future announcements are 'likely.' As for her own departure, it's entirely amicable, Santiago tells us, explaining that it's simply time to seek new challenges.

Santiago co-founded the studio six years ago with creative director Jenova Chen, but the two first teamed up even prior to Thatgamecompany. While they were University of Southern California students, Chen and Santiago worked together on an experimental game called Cloud, and launched the company based on a mutual vision to create new forms of expression through video games.

Thatgamecompany, which has enjoyed much support from Sony, has released PSN titles FlOw, Flower and Journey, and the most recent game is viewed by many critics and fans as the attainment of the style and vision for which the studio aimed through the first two.

"After doing these three games, I think it was a really great opportunity for all of us to look at what we've learned and what I've taken from that experience, and go forth and take it into new arenas," Santiago tells Gamasutra.

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