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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2012

Insanely Twisted Shadow Planet PC-Bound, Includes Shadow Hunters Mode

March 29, 2012 9:00 PM | Danny Cowan

Shadow Planet Productions' BAFTA-winning, Metroidvania-styled shooter Insanely Twisted Shadow Planet is on its way to PC platforms "very soon," with a bonus gameplay mode in tow.

Developers Michel Gagne and Joe Olson noted that the PC port is awaiting a release date and is otherwise "ready to go" in a recent Nintendojo podcast. The game will be released via Steam, and will include the "Shadow Hunters" cooperative challenge mode DLC for free.

[via Joystiq]

Journey Smashes PSN Sales Records

March 29, 2012 8:00 PM | Lewie Procter

journeyi2b.png Thatgamecompany's Journey, a beautiful game about going all the way from a to b, has broken the sales records for games on Sony's Playstation Store. Congratulations are in order. Here's the quote direct from the Playstation blog:

"Journey has officially broken PlayStation Network and PlayStation Store sales records, surpassing all games ever released on the PlayStation Network to become the fastest-selling game ever released on PlayStation Store, in both the SCEA and SCEE regions"

If you enjoyed the games wonderful score (which you can get a little sample of here), they have also dropped news that there's going to be a full release of the soundtrack via iTunes, PSN & a limited CD release on April 11.

Maybe I'll bump in to you next time I play it.

Samurai Legends Looks Like It's Shaping Up Pretty Well

March 29, 2012 7:00 PM | Cassandra Khaw



An upcoming action adventure game inspired by titles like Onimusha and Ninja Gaiden, Samurai Legends will take players back to the end of the 15th century in Japan. As is often the case with such games, there's a lot of conflict going on in the country. In the midst of all the turmoil, a pack of occultists were brought to a Daimyo. There, he made a pact that cost his daughter's life and the tranquility of his kingdom. Can you guess where you come in? Yup. You're the intrepid hero that must free his country, save his sister and take revenge for his mother's possible death-from-overcooking.

If you're interested in helping the game along, the developers actually have an IndieGoGo page up. They're shooting for a rather reasonable $8500 to assist them in their endeavors. Interesting in helping out? Check out the link here.

Trailer: The Splatters (SpikySnail)

March 29, 2012 6:00 PM | Lewie Procter



The Splatters, originally titled Confetti Carnival, is close to release, so here's a trailer showing off it's gooey brand of physics puzzle fun.

It's a sticky icky game about flinging splatter into walls, sticking them to each other, and triggering explosions and getting lots of points. It's got bright, colourful graphics, and the fluid animations are pretty sweet.

The Splatters is due out on April 11th for 800 MS points via XBLA, and will be hitting the PC at some point in the future. More info over at the developers website.

Doujin Shooter Anthology The eXceed Collection Debuts For Windows

March 29, 2012 5:00 PM | Danny Cowan

After a short delay, Nyu Media's localized shoot-'em-up compilation The eXceed Collection is now available for purchase directly through exceed.com.

The eXceed Collection includes Tennen-sozai's bullet-hell doujin shooters eXceed: Gun Bullet Children, eXceed 2nd: Vampire REX, and eXceed 3rd: Jade Penetrate Black Package, all of which should prove quite challenging, if the above playthrough is of any indication. The game's soundtracks were recently released as digital downloads at Bandcamp.

The eXceed Collection is priced at $9.99. The games may also be purchased individually for $4.99 each. Releases for other distribution platforms will be announced soon.

Indie Buskers Will Work for Game Ideas

March 29, 2012 3:00 PM | John Polson

indie buskers.jpgFive notable indie developers have formed Indie Buskers, and they will jam on five game ideas from Internet submissions and live-stream the creative process for 48 hours during the weekend of April 14-15.

Sophie Houlden (Swift Stitch), Rat King Entertainment (Pitman), Sos Sosowski (visit Sos' site for a quick smile), Pekka Kujansuu (Tiny Hawk), and Ido Yehieli (Cardinal Quest) round out the team of five.

Readers still have time to submit ideas to these developers before they proceed to the next step of picking from the submissions and allowing everyone a final vote on what games are made. The 48-hour process will be as transparent as possible with the Buskers live-streaming everything, having a public chat room, progress bars, progress screenshots and early releases to play.

All we need now are neural scanners (for further insight) and some dancing! Dance for my game ideas, Buskers! Dance!

[ Source: Rock, Paper, Shotgun ]

Mobile Game Pick: Rotten Tangerines (Skipmore)

March 29, 2012 12:00 PM | Danny Cowan

120328_tangerine.jpgMamono Saber developer Skipmore has released several free-to-play iOS and Android minigames over the last year, the latest of which should be particularly appealing for fans of 8-bit RPGs.

Rotten Tangerines (also available for Android) challenges players to remove tangerines from the screen by tapping them as they show signs of rotting.

Though all tangerines will rot on their own eventually, a swarm of pixelated baddies invade the playfield to make your task even more difficult. Slimes, skeletons, and wizards are among the many tangerine-tainting enemies you'll face in your quest -- you can tap them multiple times to kill them.

Some light RPG elements make the experience much more engaging than it would be otherwise. Players can upgrade their abilities, tap power-ups to clear the screen, or summon a goddess who awards random items via treasure chests. Your stats are saved between plays, so you'll always know exactly how many tangerines you've tapped in your lifetime.

The game also includes a bonus mode that allows you to vent your fruit-related frustrations by smashing the tangerines you've collected in the main mode.

[Thanks, Marcus!]

Plane Racer Altitude0 In Development For Windows

March 29, 2012 10:00 AM | Danny Cowan

Developer Dare Manojlovic has released new gameplay footage for the upcoming Altitude0, an aerial racing title that looks to be shaping up quite nicely.

Much of the game's challenge involves maintaining a steady flight path at a low altitude, though the obstacles strewn throughout each course certainly don't make things any easier. "It can be quite challenging to avoid trees while flying just above forests," creator Manojlovic notes. "So it's important that you think and feel like an air race pilot, maneuvering your plane swiftly in the air, rolling and spinning to avoid obstacles."

It looks like it could be a lot of fun -- the stunt-based racing gives me a strong Pilotwings vibe, which is always a good thing. No release date for Altitude0 has been announced.

New And Improved Arcane Worlds Demo

March 29, 2012 2:37 AM | Cassandra Khaw




This time, it has spells! If you missed our first mention of the game, Arcane Worlds is a very promising work-in-progress inspired by the classic Magic Carpet. In the first tech demo that was released, we had the chance to see how the terrain would work out in the game and it worked out rather well. The terra-forming elements felt somewhat reminiscent of Ubisoft's recent From Dust. Now, with this new demo, we get to see how the spells will work out and how they will affect the landscape of the game.

I don't know. I'm personally hyped. I kind of like the sandbox-y feel and the fact that it doesn't have anything to do with voxels. What about you?

Check out the demo here.

FEZ Comes to XBLA on Friday the 13th

March 29, 2012 1:00 AM | John Polson

As updated on Polytron Corporation's website, the IGF 2012 Seumas McNally Grand Prize winner FEZ is coming to Xbox Live Arcade on April 13, 2012 and will retail for 800 MS points ($10). Typically Wednesdays serve as the official release day for XBLA titles, but somehow the Fish got a magical Friday release.

The company says on Twitter that FEZ will be an international release. The Twitter account also states that FEZ is localized in "French, Italian, German, Spanish, Traditional Chinese, Japanese, Korean and Iberian Portuguese."


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