March 12, 2012 9:00 PM | Danny Cowan
In Spike and its sequel, players control a lovelorn spike trap that is only able to express its affection by crushing its human suitors to death. Success hinges on the player's ability to adapt to surprise moves and fake-outs from a procession of red-haired adventurers.
A Love Story Too introduces an impressive array of alternate gameplay modes, including the blocky 2600 Mode, the comedic timing-focused Saturday Morning Cartoon Mode, and (my favorite) Employment Mode, in which the spike trap must massage the ego of a game reviewer by pulling off near-misses and adapting to multiple difficulty levels.
Other proposed additions include a head-to-head multiplayer mode, a roguelike mode (!) and a shocking gameplay twist in which players control the human character instead of the spike trap.
The funding goal is set at a reasonable $3,000, and pledge awards range from ink drawings to figurines to input on the sequel's design. A pledge of $4 ensures a downloadable copy of the game upon release.