April 13, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome
Vince Twelve of xii games first announced Resonance back in 2007, but, as he recently told Indie Games, he would still be working on it if it weren't for the involvement of adventure gaming heroes Wadjet Eye Games who made sure the game will be ready within the next couple of months. The question though remains: was Resonance worth the wait?
Well, simply put, yes. Having already played through the pretty hefty preview demo, I can assure you I simply can't wait for the full game to be released. That mere demo of Resonance simply blew me away, and, if the rest of the game lives up to such lofty standards, I'm more than confident we will soon be talking about a genre classic. This game may be as important as Gemini Rue and the Backwell series, and most probably one of the very best point-and-click adventures of all time.
Resonance is, most obviously, an indie point-and-click adventure, with full, quality voice-overs, some of the best pixel-art graphics we've ever seen, an excellent sci-fi setting and a truly mature plot. Actually, Resonance also is an interactive story about science gone spectacularly wrong, a particle physicist's mysterious death that sparks a race to find his hidden vault and claim his terrifying new discovery, and evolving characters.
An interesting plot indeed, you'll surely agree, but do trust me when I say that it feels way more involved and sinister when you actually play through the game.
You get to control four excellently written and realistically motivated characters whose lives become entangled in the search for said deceased scientist's vault. They will have to learn to trust each other, work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization, in a story that isn't afraid to cinematically travel back and forth in time and a game world that feels both ominous and incredibly detailed.
What's more, this is one of those rare games that aren't afraid to tax the player and demand some serious lateral thinking skills. You'll have to tackle three inventories (one for items, one for short term memories and another for long term memories), switch between four playable characters and overcome some tough yet fair and excellently designed puzzles. Puzzles, when solved, feel both satisfyingly smart and fair, and they allow for some innovative adventuring with a healthy dose of evolved classic elements.
The brilliant interface and the wise difficulty curve, along with the richly animated pixel-art graphics, a wonderful soundtrack, a subtly disturbing atmosphere and impressive amounts of polish make Resonance one of the most promising adventures in years and, apparently, one of the biggest recent adventures, too.