frac games.pngWhat do you do after creating a multiple award-winning game for PlayStation Network? If you're Closure developer Tyler Glaiel, you go back to your Flash roots and participate in the "tiny world" themed Ludum Dare. Glaiel's Fracuum has a recursive stage design, built on a top-down dungeon perspective that made me think of Atari's Adventure, minus that freaky, haunting dragon. Players will earn points as they go deeper into the game and eventually uncover something that changes the tides. If only I could use that on Grundle's face...

Thanks to Terry Cavanagh's Free Indie Games blog, I happened upon Fractality by Eversion developer Zaratustra. Instead of a top-down dungeon feel, Fractality concerns itself with platforming and puzzle solving while growing or shrinking to get further into the recursively tiny world.

After seeing these two takes on stages-inside-stages, I'm ready for some game-inside-game themes... Then again, I'm not quite sure what that means, so I guess I'll just go one more round with the awesome Fractality and Fracuum.