April 30, 2012 3:00 PM | John Polson
The above two-month old trailer of Dark Computer Enterainment's Vektropolis made the rounds this month thanks to Pixel Prospector originally, charming gamers with its classy 80s arcade vector style. IndieGames caught up with developer Frank Travaini to find out the latest on his team's retro rescue game/first person shooter.
"[The above] video shows us playing around with just some of the features, but it's still very much a tech demo at that point. Andrew Crawshaw's been working on fine tuning the challenge of the game, and trying to tie together as much of our feature set as we can in a way that make sense but most of all is going to be fun. The video might make it look like an out and out shooter, but there's going to be a strategic element, too."
Lead Vektropolis developer Daniel Gallagher is no stranger to 80s vector graphics, seeing as he co-founded Vektor Grafix, which ported the 1983 Star Wars arcade game to several platforms.
Travaini shares that Gallagher's "been refining the surviving features; make the buildings look more elegant, improving the flight controls, and the not inconsiderable task of creating a brand new AI system so that the enemies can work their way around our cities like seasoned taxi drivers. A game like Vektropolis is full of technical hurdles to overcome, but we're ticking them off at a healthy rate."
As for the game's present look, Travaini notes, "Right now absolutely all of the artwork in the game is still being generated by Danny's code, but we're looking at modelling the enemies in 3D packages and bringing them into the game."
What's an 80s vector style game without a sci-fi story? Travaini reassures, "It's kind of crazy, but completely fits with what we're trying to achieve with the gameplay. People are going to think it's awesome, or they're going to be saying WTF?"
Travaini says the team is open to all platforms. "We had some good interest from publishers; however, we are really waiting for the demo to be out before making a decision about self-financing the game, Kickstarter or sell." This demo, Travaini urges, will only go out to select members of the press (and publishers) in the next month and will not have final graphics, art or a story line in place.
Travaini passed along these current WIP photos to IndieGames, so you could see it a little clearer than in the video:
For more photos, check out the game's official Twitter collection.