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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2012

Dreadline Dev Plays with Gallows Humor

May 31, 2012 1:00 AM | John Polson

dreadline gama.jpgWhen Eerie Canal, a new independent studio formed by veterans from Harmonix and Irrational, announced its first game Dreadline, the developer conceded it was a risky concept that likely no big game publisher would touch.

Set to release early next year, the RPG/real-time-strategy PC game tasks players with controlling a squad of time-travelling monsters as they crash into historical calamities (e.g. sinking of the Titanic), and slaughter mobs of people already doomed to die. It's a speedrun-focused title, too, and will presumably reward players who kill efficiently.

Dreadline is meant to be a humorous title, as evidenced by its absurd characters and its silly slogan -- "where time is running out for those that have run out of time" -- but when details of the game appeared on consumer sites, some immediately took offense.

Critics condemned Dreadline for making light of real-life tragedies, with one remarking, "Maybe it's 'cool' to lack empathy for the victims of horrible disasters." Some even jested that Eerie Canal would be tasteless enough to design a World Trade Center/9-11 stage for the game.

Trailer: Dream Tale (Green Lava Studios)

May 30, 2012 11:00 PM | Danny Cowan

Recently founded Coasta Rican developer Green Lava Studios is preparing to launch its debut title Dream Tale: The Golden Keys via Big Fish Games.

Dream Tale is a puzzle-platformer featuring 20 levels across four dreamlike worlds. I like the game's style -- the audio is particularly nice!

Dream Tale: The Golden Keys is currently available in Dutch and Spanish; an English version will be released soon. An HTML5 demo version is available via Dream Tale's website.

XBLIG Pick: MiG Madness (Bionic Shark Studios)

May 30, 2012 9:00 PM | Danny Cowan

The New Zealand-based Bionic Shark Studios has released MiG Madness, a Korean War-era shoot-'em-up inspired by Konami's arcade classic Time Pilot.

MiG Madness keeps its objectives simple: players must shoot down squadrons of enemy planes and collect power-ups throughout dozens of waves of increasing difficulty.

A number of tweaks and additions make it a worthy expansion to the Time Pilot formula; the game features multiple secondary weapon pick-ups, a day-night cycle, and a four-player co-op mode. I had a lot of fun with it, and it's worth a look if you enjoyed games like Time Pilot and MiniSquadron.

MiG Madness is priced at 80 Microsoft points.

Interactive Portmanteau Mythaumatology Now Has Screenshots

May 30, 2012 6:01 PM | Cassandra Khaw

myth4.png In the beginning, Mythaumatology was supposed to be part of the AGS Bake Sale. However, it soon became a little bit too big and a little bit too graphic-intensive to fit into whatever constraints that had been imposed. As such, it eventually fell on the wayside. Fortunately for fans of the genre, it looks like the developer Ghost has decided to rekindle the flames yet again.

A quick recap for those who might not have heard of the game before. Mythaumatology is the tale of a little, purple-skined girl who awakes with neither her memory nor her clothes. Set within the gaslight fantasy world of Saga, a realm occupied by human beings who have made magic into a simple tool, Mythaumatology will have you ... actually, I'm not sure where this is headed at all. Either way, this looks to be an interesting endeavor to follow.

There are more screenshots after the cut. Be forewarned, there will also be pixelated nude bodies. You can find the AGS thread here.

IndieGoGo Project: Kinky Island (Screen 7)

May 30, 2012 4:00 PM | Cassandra Khaw

kinkyisland.jpg On the whole, adventure games, in spite of their tendency to be plagued with death, tend to be on the wholesome side of things. Sex is seldom a major component. Kinky Island is looking to shake that stereotype up a little. Originally conceived as a joke, this game first took life as a freeware project. It was only later, after the developers realized there was a fair bit of interest in the game, that it became a full-fledged endeavor.

There's a fair number of goodies available to those willing to pour a few bucks into the game. And if all goes well, it looks like Kinky Island will be available for play sometime this Christmas. Check out the IndieGoGo page here.

Release - Frozen Synapse: Red DLC (Mode 7 Games)

May 30, 2012 2:00 PM | John Polson

Mode 7 Games' IGF 2012 Audience Award winning strategy title Frozen Synapse has just received its large expansion DLC, "Red." The pack adds features such as co-op play against the AI, a new riot shield unit, additional music tracks, and a new 15-mission, single player campaign.

Frozen Synapse: Red DLC is on sale for $8.49 until June 5 on Steam or as a complete pack, including soundtrack for $23.44. The DLC pack is also available for direct purchase at the same sale price.

I hope enough people buy the game to support the iPad port. The asynchronous, tactical gameplay would be perfect for on-the-go gaming!

Trailer: Sententia (MichaelArts)

May 30, 2012 1:00 PM | Danny Cowan

Honor In Vengeance series developer Michael Hicks writes in with word that his next title, the puzzle-platformer Sententia, will be released for the Xbox Live Indie Games service later this year.

Sententia is an art game in which players promote their character's creative spirit "by solving puzzles, interacting with the world's inhabitants, and defending your ideas with your own sententia." While combat plays a role in Sententia's gameplay, much of the game will be spent solving puzzles and piecing together structures to traverse dangerous terrain.

A release date has not been announced.

Indie Royale Debuts The Graduation Bundle

May 30, 2012 11:30 AM | John Polson

indieroyale.jpgIndieGames' co-created bundle effort Indie Royale returns with its Graduation Bundle, offering five fantastic independent games, plus an exclusive Steam Beta key for AirMech, available at a bargain, fluctuating price.

Headlining the bundle is Ice Pick Lodge's cult classic action-adventureThe Void, available for Windows on Steam, Desura, and DRM-free. In this beautifully art-directed first-person game from the Russian creators of Pathologic, you must guide your lost soul through the Void, a space trapped between life and death. Use color as your health and ammo as you discover the dark secrets hidden by the beautiful Sisters and monstrous Brothers. PC Gamer UK called The Void, "An astounding world, and a flagship for the imagination and capability of independent game developers." Clash with golems, bloodthirsty predators and other spawn of the Void as you fight for your lost soul.

NadNed Games Debuts iOS Action Game DuckTwist

May 30, 2012 10:00 AM | Danny Cowan

App Store newcomer NadNed Games has launched its debut title DuckTwist, an arcade-style action game that employs iOS motion-sensing hardware in its rotation-based gameplay.

DuckTwist includes 30 levels in which players must quickly spin their iOS devices in order to navigate twisty passages. Judging from the trailer above, there's a lot of physical movement involved -- make sure you're prepared to twist your iPhone or iPad in full circles throughout!

DuckTwist is priced at 99 cents.

Browser Game Pick: Ninja the Explorer (Alec Stamos)

May 30, 2012 7:30 AM | Steve Cook

ninja the explorer.png Ninja the Explorer sees you playing the role of a ninja on a mysterious island, out to slay a god. To reach your ultimate foe, you must navigate to the north-west corner of the island. There are multiple routes to be taken with an option to exit each screen to the north or west, provided you are not on the edge of the map. You cannot backtrack to the south or east.

Each screen provides various hazards, ranging from robots that will move from wall to wall if you walk in front of them to birds and other ninjas that will seek you out if they get close enough. Press C to interact, use your sword at close range or hold it down to charge up and perform a dash attack. For an extra challenge, you can also attempt to collect as many coins as possible.

Ninja the Explorer is firmly rooted in eras past, where backstories were lovingly hokey, game rules weren't required to make much sense and you were always curious to know what was on the next screen. Play it here.
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