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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2012

Browser Game Pick: Tower of the Gorillion (Project Gorillion)

May 30, 2012 2:30 AM | John Polson

gorillion.pngAkumatou (Demon tower) Gorillion, or Tower of the Gorillion, was a project born during the 2012 Toronto Game Jam by Steven Circuiton, Colin Marjoram, and Justin Roberts. Gorillion is an action and puzzle platformer, infused with monochromatic graphics, where two characters interact in different planes of each level.

Gorillion can be played by one or two players, and each character takes turns hitting switches or nudging boxes (on the side or underneath with your head) to delve deeper into the tower to try to find the Gorillion beast.

Tower of the Gorillion is playable now but lacks enemies to fight and some features, which Circuiton tells IndieGames will ideally be completed for the TOJam Arcade later this year.

Devolver Digital To Publish Indie Puzzle-RPG Dungeon Hearts In 2013

May 29, 2012 11:00 PM | Danny Cowan


Independent developer Cube Roots announced the upcoming launch of its puzzle-RPG hybrid title Dungeon Hearts, to be released next year in cooperation with Serious Sam 3 publisher Devolver Digital.

The first successful pitch resulting from Devolver Digital's unique indie-targeted Pitch Fork Parker campaign, Dungeon Hearts promises "a nostalgic blend of classic RPG elements fused into a vibrant match-three puzzle game for a wholly unique experience."

"Dungeon Hearts has been a labor of love for a while now," notes Cube Roots founder Chris Pavia. "As an indie it can be tough bringing your project to a publisher for fear they are going to strip away the developer's personality from the final product. It has been quite the opposite with the guys over at Devolver Digital, it's been great working with people who embrace the weird and quirky."

Dungeon Hearts will premiere for Windows, Mac, and mobile platforms in early 2013.

The Binding of Isaac: Wrath Of The Lamb Expansion Now Available

May 29, 2012 9:00 PM | Danny Cowan

Edmund McMillen's popular action-roguelike The Binding of Isaac gets a bushel of new content this week with the release of the anticipated Wrath of the Lamb expansion pack, available via Steam.

Wrath of the Lamb introduces more than 100 new items, 15 bosses, and a handful of new chapters, along with a new final boss and multiple endings. If you haven't yet picked up a copy of The Binding of Isaac, the game is available for just $2 -- or in a bundle with the (quite excellent!) soundtrack for $2.39 -- until June 2nd.

Wrath of the Lamb is priced at $2.99, and is Windows-only at the moment. A Mac version will be released shortly.

GDC Europe 2012 adds Indie sessions on The Dream Machine, Vlambeer, and more

May 29, 2012 7:30 PM | John Polson

dreammachine gama.jpgThe regular updates for GDC Europe 2012 continue this week, as show organizers have unveiled the first batch of talks in the Independent Game Summit, featuring sessions on The Dream Machine, Derrick the Deathfin, and Vlambeer (Super Crate Box)'s approach to in-game fiction.

As part of the Independent Games Summit on Wednesday, August 15th, these talks represent the voice of the indie developer at GDC Europe, and cover essential lessons that affect game creators from throughout the industry.

These talks will be part of GDC Europe, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost at the Koelnmesse in Cologne, Germany.

The full details on these new sessions are as follows:

Freeware Game Pick: The King Of Shreds And Patches (Jimmy Maher)

May 29, 2012 6:00 PM | Cassandra Khaw

thekingofpatches.jpg Set within London sometime back in 1603, The King of Shreds And Patches is an absolute behemoth of an interactive fiction piece. As the protagonist, you find yourself embroiled in a sudden mess of conspiracies after you entertain a letter from an old friend. Along the way, you'll also find yourself encountering a large variety of characters, characters that may make requests of you or attempt to kill you. You'll also stumble across a huge menagerie of minor personalities, a wide variety of places, hidden sigils, and, well, almost everything that comprises a living, breathing world.

Best played when you have an entire evening to kill, The King of Shreds and Patches is available for free from the website. For those interested in taking the game with them, they can also be pick up enhanced versions for various Kindle devices. Either way, if you want to check it out, you need to head to this link here.

Trailer: Among The Sleep (Krillbrite Studios)

May 29, 2012 4:00 PM | Cassandra Khaw

A lot of people talk about how children can be kind of creepy, something that can be attributed to the media's fascination with transforming little kids into demon-infested horrors. However, because of this, we often end up forgetting what life can be like on the other side. According to Norwegian development team Killbrite Studios, it can be terrifying to be a kid and they have proof in the form of Among The Sleep. Their upcoming first-person title will have you taking on the role of a little two-year old child. After what the developers described as a 'traumatic event', you'll apparently find yourself fleeing your home and plunging into a surreal world.

If you're curious and want to learn more about how much trouble a toddler can find himself in, check out this link here.

Prototype Video: The Ballad of the Psychotropic Robots (Illogic Tree)

May 29, 2012 2:00 PM | John Polson

Dazzled by Illogic Tree's Kyoto? The developer is now working on a procedural animation creator and music generator, smaller in scope than Kyoto, called The Ballad of the Psychotropic Robots.

Psychotropic Robots is still very much a work in progress, as ideas are spilling out in the TIGSource forums almost daily. The developer recently stated he wanted "it to become some sort of pure audio tool with interactive elements. Yes, it will generate audio procedurally, but the problem with many procedurally generated music is that they often feel stale, boring and have no sense of progression. I plan to inject the generation with some algorithms that I've been thinking of which will hopefully make it a bit more interesting."

Several sexy photos of the project are littered in the TIGSource forum to brighten your day.

Freeware Game Pick: Home Invaders (Nick Scalzi)

May 29, 2012 7:30 AM | Steve Cook

home invaders.png Home Invaders is a 90 degree riff on Space Invaders. The aliens want to eat your house and you must attempt to protect as much of your property as possible. You can't walk past the edge of your property line, although you can shoot sideways to destroy invaders or your own property if need be. You may find your large size inhibiting. This seems to be purposeful in order to make proceedings more difficult.

The chunky black and white aesthetic works. If you can put up with the annoying sound of death and the fact that you have to exit and restart the game to replay, then you just might enjoy this.

Home Invaders was made for Klik of the Month Klub #59 and can be downloaded right here.

Indie Tools: ZZT

May 29, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

zzt.pngZZT has been around for over 20 years now, during which it has introduced hundreds, if not thousands, of gamers to the joys and intricacies of both game and level design. And though it may still run on MS-DOS and thus require the use of DOSbox, its venerable world creator is a brilliant introduction to scripting and also a huge challenge for even the most experienced game designer.

ZZT's severe limitations, you see, are what make it both very straightforward to create with and a true designer's challenge. Everything runs in 16-color text mode, meaning that all your in-game graphics will have to be one of 256 text characters, and everything has to be crafted within ZZT's environment; even the PC-speaker sounds and music. Your game will thus have to be simple, but also imaginative and efficiently designed in order to stand out.

Hundreds of excellent ZZT-powered offerings have already been released and more than a few creators have been impressed by the thing's powerful scripting language, meaning this might indeed be what you have been waiting for in order to craft your very own little game. Besides, the ZZT community will be happy to welcome you and provide you with all the feedback you'll ever need.

PlayStation Converts: Wizorb Becomes a Mini, Big Sky Infinity Hits Network

May 29, 2012 3:00 AM | John Polson

wizorb and big sky infinity.pngTwo popular PC titles are being ported to the PlayStation this year, in what this editor hopes to be a long trend of bringing Steam games to portable devices (with tactile controls). Beatshapers, who ported Canabalt to the PlayStation Network, announced via a press release a port of the Breakout-like Wizorb this June as a Mini (playable on the Vita, PS3, and PSP) for €2.99 in Europe and $3.99 in the US.

Additionally, Joystiq reports that Really Big Sky will see a new version hit the Vita and PS3 Network this year. The PlayStation release involves original developer Boss Baddie along with developer VooFoo Studios and publishing partner Ripstone. Not much is known of Big Sky: Infinity other than it will be a twin-stick shooter game with new modes and enemies and touch controls.

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