Indie Royale Profile: Containment (Bootsnake Games)
May 5, 2012 1:00 AM | John Polson
Sick of zombies? I don't blame you, because there's definitely a few too many of the undead blighters showing up in games these days. Still, I was pretty happy to give Containment: The Zombie Puzzler the benefit of the doubt because, well, you don't often see zombie puzzlers. Luckily Bootsnake Games backs up the neat genre mash-up premise with a puzzle game that brings in unique mechanics, a great presentation and an excellent dynamic feeling to the levels. Let me just expand on all three of these points for you.
So the base mechanics are great, but can they float an entire game? Not really, but that's where the great level design comes in. It may seem weird to discuss level design for a random puzzle game, but Containment does a great job with it. The puzzle boards are varied and dynamic, and random events and scenery can have a big impact. Sometimes a truck will block new human pieces from entering the board, or a clickable barrel will explode half of the pieces. Zombies enter the board constantly from environment pieces like broken fences and hospitals, and sometimes even jump down from above. Even favouring particular humans influences the game, as that group's item will appear more rapidly. Like the grenade? Use soldier pieces more to get grenades to drop. It altogether adds a lot of much needed variety.
The main audience might be iOS, but the PC version of Containment offers a pretty great casual puzzle game to fill just enough of your time without becoming unwelcome. Better yet, the Indie Royale offers a chance for you to pick it up on a whim with four other games. Seems to me like a great way to try out a very unique puzzle game that ditches the worst tropes of the genre for zombie killing fun.
[Get this game and more in the current running May Hurray Bundle on the IndieGames co-created site, Indie Royale.]






desktop


