June 14, 2012 10:00 AM | Danny Cowan
Like its predecessor, the object of Sugar, Sugar 2 is to draw lines within each level in order to add falling specks of sugar to coffee mugs. The early levels are straightforward, but the game soon introduces new wrinkles to the formula with color-changing gates, teleporters, and other gameplay-altering twists.
It's a simple, fun premise that is far more absorbing than you might expect. Personally, I appreciate the fact that the game accepts less elegant solutions (see above) in addition to efficient ones. Hopefully you won't waste as much sugar as I did!