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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2012

Trailer: Blink (USC Games)

June 29, 2012 10:00 AM | Danny Cowan

A large team of students from the University of Southern California is preparing to launch Blink, a stealth-action title in which gameplay revolves around a powerful teleportation mechanic.

The protagonist's short-distance teleportation abilities are demonstrated in the trailer above and throughout this gameplay video. While the mechanic is useful in combat situations, it's also necessary to traverse the game's many platforming sequences. Judging from the footage released so far, the gameplay seems to have a satisfying flow to it, and the teleportation skills look like a lot of fun to pull off.

"The game was developed in the Advanced Game Project course at the University of Southern California over 8 months with a budget of $0, and the goal of redefining what a 'student game' can be," Blink's developers note.

"Although the design and engineering teams are comprised of students from both the Computer Science (Games) and Interactive Media departments at USC, the rest of the team comes from all over greater Los Angeles, including artists from three different schools."

A release date has not been announced.

[via Kotaku]

Mobile Game Pick: Bee In A Bubble (Ovine by Design)

June 29, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Ovine by Design, the generous indie developers and retro remakers that have already given us wonderful freebies like Ultimate Bruce Lee, have also released their third iOS game: Bee In A Bubble. A lovely and modestly priced app for both the iPad and iPhone that uses excellent controls and 16-bit graphics to explore the consequences of crossing a Bee and a Bubble. (hint: apparently retro-inspired arcade maze games get spawned).

The game sports over 30 levels, three increasingly excellent control configurations, accessibility options and a lovely soundtrack that wouldn't feel out of place on an Amiga. I am personally loving it and have already started obsessing about my highscores.

Get a job: Visual Concepts and others hiring now on the Gamasutra jobs board

June 29, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visual Conceps, Naked Sky Entertainment, MLB Advanced Media, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Naked Sky Entertainment: Visual Effects Artist:
"Naked Sky Entertainment is an award-winning game development studio based in Los Angeles. We foster a creative environment, shunning steep hierarchy and never-ending bureaucracy, where everyone's opinions are heard. Our mission is to create meaningful, inspirational, socially responsible, and thought-provoking fun. We are a licensed developer for Nintendo Wii, Microsoft Xbox 360, Sony Playstation 3, Apple iOS, and other next-gen platforms."

Pocket Gems: Senior Game Artist:
"Pocket Gems develops free-to-play mobile games that are ridiculously fun. We were founded in 2009 by Daniel Terry and Harlan Crystal, engineers and gaming industry outsiders, who wanted to bring the excitement of social gaming to the mobile platform. Our 14 titles to-date have been smash hits, each landing at the top of the charts and entertaining millions of customers across the globe."

Free Alpha: Planet Explorers (Pathea Games)

June 29, 2012 1:00 AM | John Polson

Pathea Games has released its first free alpha of Planet Explorers, which game director Zifei Wu describes to IndieGames as "Minecraft meets LittleBigPlanet meets Skyrim meets Monster Hunter...with a little tower defense added on."

Despite these major influences, Wu says the team is trying to create something new, an adventure filled with rich content generation and player control over practically everything. "For example, if there's a mission to go save someone from an enemy camp across a river, you will be able to build a bridge to cross it, or make a boat, or make rocket boots, or dig under the river, or make a giant robot (yes, this is actually our end goal)."

5 Ways to be a Successful Indie Developer

June 28, 2012 10:00 PM | Staff

penny arcade 3 gama.jpgFortune has favored indie studio Zeboyd Games over the last couple of years. While the studio started out creating text-based adventures for Xbox Live Indie Games, it soon found small-time fame with Breath of Death VII: The Beginning, a retro parody RPG that took multiple digs at RPGs of old.

This success continued into quasi-sequel Cthulhu Saves the World, another big hit on XBLIG, before the two titles were finally brought to PC via Steam and received the full recognition they deserved.

This week Zeboyd Games released what is its first crack at a big-name franchise. Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness -- Episode Three takes the original, polygonal RPG franchise and gives it a complete 2D Zeboyd-style make-over.

On the back of this rapid success, Zeboyd founder Robert Boyd plans to release the fourth and final Penny Arcade Adventures game in 2013. After that he'll either continue to work with Penny Arcade on new IPs, or crack on with the studio's own titles. Either way, Zeboyd plans to take a break from turn-based RPGs after Episode 4, and try something different -- perhaps a 2D Legend of Zelda-esque action game, hints Boyd.

Screenshots for The Deadly Sunsets: A Sam Preston Adventure Look Scrumptious

June 28, 2012 6:00 PM | Cassandra Khaw

sampreston1.png Seriously. doimus/Duje's upcoming point & click The Deadly Sunsets: A Sam Preston Adventure is almost good enough to eat. Set sometime in the 1940s, right after the war, The Deadly Sunsets will have you taking control of a private investigator by the name of, well, Sam Preston. Slated for release sometime later this year (the developer promises that we will be able to experience the game before the end of the world), The Deadly Sunsets will apparently be a 'classic noir tale' filled with passion, intrigue, murder and deception.

Want to know more? You can bookmark the game's AGS thread here. More screenshots after the cut.

Analogue (Steam) On Sale Today Only; VVVVVV (3DS) Gets Weekend Discount

June 28, 2012 5:00 PM | Danny Cowan


Sweet deal alert! Christine Love's Digital: A Love Story follow-up Analogue: A Hate Story is Steam's current daily deal, and is now available for $5.99. The promotion lasts through tomorrow, after which it will return to its regular price of $9.99.

Analogue's soundtrack is also on sale ($2.99, down from $4.99), and a bundle that collects the game and its soundtrack is currently priced at $7.79.

In other money-saving indie news, if you haven't yet picked up a copy of the Nicalis-published Nintendo 3DS version of Terry Cavanagh's gravity-flipping platformer VVVVVV, it will be on sale over the weekend. Starting tomorrow and ending July 1st, the eShop version of VVVVVV will be available for $4.99, a discount from its regular price of $7.99.

Trailer: Man VS The World (DIGIPEN)

June 28, 2012 4:00 PM | Cassandra Khaw

Man VS The World is a student project that answers an interesting question: what happens when you're deemed as the most dangerous man in the world? According to this SHMUP/platformer hybrid, the globe will declare outright war on you. It's definitely a wild-looking affair and one that will probably fit right in with anyone who enjoys bullet hells. According to the press release we received, it looks like the game will be available download sometime next month.

Till then, keep the website well book-marked.

Trailer: .the rush// (Cedric Guillemet)

June 28, 2012 3:00 PM | Staff

Cedric Guillemet (Skaven) is working on the sleek procedurally generated sci-fi racer .the rush//. Not only are the tracks generated on the fly, but the geometrically gorgeous cities are, too! If copyrights weren't a thing, I'd call it "Unlimited Wipeout."

The developer states on TIG Source that a Linux and MacOSX version is coming in addition to Windows, with the latest release prediction being around September 2012. You can follow development of .the rush// on Guillemet/Skaven's blog or the TIGSource thread.

Browser Game Pick - KokohGear: Meal

June 28, 2012 12:00 PM | Danny Cowan

First-time developer Samer Khatib has launched his debut project KokoGear: Meal, a Unity-powered title that's playable for free at Kongregate.

KokohGear: Meal is a simple 3D action game in which players search for food in preparation for the winter months. It could be considered a platformer, I suppose, even though there's no jumping -- you're limited to WASD movement and a single action button.

The graphics have a Net Yaroze quality to them that may not be for everyone, but which I personally enjoyed. And though it starts a little slow, later levels introduce vehicles, and the challenges become more complex, as you can see in the trailer above.

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