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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2012

Atari Announces Finalists, Opens Voting For Pong Indie Developer Challenge

June 28, 2012 10:00 AM | Danny Cowan

Atari has announced the seven finalist titles entering the last round of judging in its Pong Indie Developer Challenge.

The developer of the competition's winning title will receive $50,000, and all games are now up for public vote at Atari's website. As of this writing, zGames' Pong World and Eppy Game's Fong (shown above) are tied for top honors, with each averaging a score of 3.7 out of 5 stars.

"The ultimate winner of the contest will be selected in part by a celebrity judging panel made up of Atari founder Nolan Bushnell, Dave Castelnuovo, David Whatley, and Mike Schramm," Atari notes. "Each judge's vote will be weighed against the community's votes in determining the finalist ranking."

The challenge's mobile app submission deadline is July 6th. Winners will be announced August 2nd.

Feature: 10 iOS Adventure Games You Must Play

June 28, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Apple's iPhone and especially those amazing (and rather expensive) iPads truly make for an excellent adventure gaming platform that's very indie friendly indeed. The large memory and multi-touch screen of the iOS devices, combined with the low asking prices and reasonable development costs have already provided us with more than a few excellent and at times innovative takes on the genre. Here are the 10 adventure games you really shouldn't miss:

Superbrothers: Sword & Sworcery EP
sword sworcery ep.pngA huge indie hit on numerous platforms and a digital art manifesto all wrapped up in one innovative game that started its life on iOS. Intrigued? Well, you should be, for Superbrothers: Sword & Sorcery is a rare game indeed, that effortlessly combines point-and-click gaming with simple combat mechanics, well-paced exploration and a ton of highly experimental ideas. It's artistically impressive too, what with its incredibly stylized visuals and downright brilliant soundtrack.

(App Store link)

You're going to underestimate your work -- no matter what

June 28, 2012 5:00 AM | Staff

Mac App gama.jpgIn a new feature on Gamasutra, indie developer Matej Jan writes that even for a simple, single-screen iOS game, he vastly underestimated the amount of programming required, and you will too.

Despite working with his own technology and with a good understanding of how the game would come together -- after the designers briefed him, "it was pure execution", he writes -- it still took him too long to create Monkey Labour.

This, despite the fact that the game's clear influence is Nintendo's black and white Game & Watch handheld.

"As always, it all depends on a multitude of factors, the major ones being the size of the game and your previous experience with doing exactly the things needed to realize it."

I Wanna Be the Guy Follow-up, Gaiden, Televised During EVO 2012

June 28, 2012 3:00 AM | John Polson

As shown in the above video and clarified in Kayin's forums, an official follow-up to I Wanna Be the Guy will be shown during EVO 2012. Floe, featured above, will play and stream the new game live at 10:00 PM PST on July 5, 2012.

Kayin wrote on his forums that I Wanna Be the Guy: Gaiden will release within a week of the EVO tournament and that everyone should "get ready for a set of 3 levels and a future of IWBTG episodic content."

EVO earlier revealed SpyParty will be playable at the tourney (and now so will Divekick, Super Time Force, Aztez, Baribariball, and Super Comboman). IndieGames has reached out to Kayin for more details on Gaiden. If you have any burning questions, please ask them below. Those who want to enjoy the punishing hell that is I Wanna Be the Guy can download it for free.

PlayStation Network Indie Devs Divided on Software Pricing

June 28, 2012 1:00 AM | John Polson

playstation network.jpgPlayStation Vita and PlayStation 3 indie developers are divided when it comes to pricing strategies for their games that use cross-save or cross-play features. IndieGames speaks with one team who decided on giving access to Vita and PS3 versions for one price and two others who are undecided. The developers discuss whether a lack of precedence mixed with seemingly non-conducive, third-party publisher pricing strategies may be to blame.

The power of the PlayStation Vita, allowing consumers to continue their experience on the go, seemed a strong marketing tool, until people learned they would have to buy essentially the same game twice. This double barrier to entry seems an especially hard sell, when it doesn't exist with other online distributors. Steam doesn't require its users to purchase a game twice for Windows and Mac platforms, and the AppStore has introduced universal apps for iPad and iPhone users.

However, the Vita's launch line up of port titles didn't support either strategy, as third-party publishers re-released Vita titles but offered little financial incentive to those who owned their PS3 counterparts. Using DLC across both systems is not the same as using an entire game for one price.

The only "universal apps" are found in Sony's least marketed Network sector, where PlayStation Minis carry a one-time purchase. They then can be played on PSP, PS3, and PS Vita hardware.

IGN's Next Game Boss Grand Prize Winner Washington's Wig Debuts For XBLIG

June 27, 2012 11:00 PM | Danny Cowan

The game that took home the grand prize in the first season of IGN's The Next Game Boss reality series is now available for purchase from the Xbox Live Indie Games service.

Washington's Wig, created by Fist Puncher developer Team2Bit, is an autoscrolling platformer in which the patriotic canine Dogsworth McFreedom attempts to return George Washington's lost wig during his famed crossing of the Delaware River. It's good stuff.

The game features a competitive two-player mode, and includes playable crossover characters from fellow indie standouts Escape Goat and A Virus Named TOM. It's got a great soundtrack, too.

Washington's Wig is priced at 80 Microsoft points ($1).

Trailer: A Nation Of Wind (Jameson Wilkins)

June 27, 2012 6:00 PM | Cassandra Khaw



Ever wanted to take command of an air ship and travel the skies in an attempt to colonize floating islands for your Capital city? Well, you'll have your chance soon. A Nation of Wind is an RTS/Arena Shooter hybrid that will allow you to do exactly that. You'll be able to accrue resources even as you create and upgrade colonies, enhance your ship, destroy monsters and accrue resources. It looks like every region in the game will be procedurally generated, something that will offer more variety to the discerning player.

Keep track of the game here.

Calibre Games Release Teaser Trailers For Cuanatun: Ant Vs Machine

June 27, 2012 4:00 PM | Cassandra Khaw



According to the press release we received, Cuanatan: Ant Vs Machine has been in production since 2004. A fast-paced blend between action-adventure and tower defense, Cuanatan will apparently have players taking command of a highly advanced breed of ants. Beset by insectoid robots, they must journey to the heart of their island and exterminate their foes before they face extinction themselves.

Official IndieDB page here.

Game Masters' Indie Exhibit Opening at the Australian Centre for the Moving Image

June 27, 2012 3:00 PM | John Polson

game masters.pngGame Masters: The Exhibition opens June 28 at the Australian Centre for the Moving Image, featuring over 125 playable games. While the first two parts of the exhibit showcase early 1980s arcade games and contemporary "game changers," the third part is entirely devoted to exploring indie creations.

The exhibit will include Jonathan Blow's Braid, Capy's Critter Crunch, Eric Chahi's Another World, Jakub Dvorský's Machinarium, Firemint's Flight Control, Halfbrick's Fruit Ninja, Introversion's Darwinia, Masaya Matsuura's PaRappa the Rapper, Markus Persson's Minecraft, Rovio's Angry Birds, Erik Svedäng's Blueberry Garden, thatgamecompany's flower, and The Behemoth's Alien Hominid HD.

Tickets are on sale now. The exhibition will run until October 2012.

Free Beta: Platformines (Magiko Gaming)

June 27, 2012 2:00 PM | John Polson

Magiko Gaming has just released a free Windows beta for its upcoming 40% platformer, 40% shooter, and 40% RPG (not my math) Platformines. Magiko promises 6 to 10 hours of gameplay for the main quest and an infinite amount of gameplay via randomly generated maps otherwise. So: part Spelunky, with tons of tradable loot, guns, and (graciously) a quintuple jump to speed up the backtracking.

After teasing gamers with its sexy pixels in Platformance and Platformance: Temple Death for XBLIG, it's great to see Magiko reach out to a larger audience, even if the gore level has been reduced this time around.

Windows users can grab the free beta for Magiko Gaming here. I'll update if the developer provides any future release information.

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