June 20, 2012 2:00 PM | John Polson
Our seven-day FPS challenge coverage continues, this time with a handful of online multiplayer games that I hope we can all explore together. Skimming through 200 entries and randomly stumbling upon multiplayer games with empty lobbies can be disappointing.
Developer Sophie Houlden agreed to be around virtually at the time of this post to play along in Splat Death Salad, a title with more customizable game modes than you can shake a busker's hat at.
Developer Alex Austin (Cryptic Sea) also availed himself for those wanting to play Sub Rosa, a point-based team game. Team 1 starts with documents the other two teams want, Team 2 starts with cash to trade with Team 1, and Team 3 starts with only guns and cars.
Marco di Timoteo's Splat Arena is a sort of capture the flag/take down the base type of two-team multiplayer. Players have to destroy the enemy tower by throwing the orb at the energy runes floating around it.
Finally, I couldn't try Jeremy Alessi's Swap Fire, since it seemed to require other players just to load a game. It sounds pretty neat: "Line of sight is not the only factor necessary to score or frag an opponent. Instead a successful hit instantiates a swap of combatants, meaning you must put yourself at risk to take someone else out."
Hope to see some of you online throughout the day! Alternatively, leave a time and your time zone in the comments to schedule some matches.