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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2012

Kickstarter Projects: The Other Brothers (3D Attack)

July 31, 2012 11:00 PM | Danny Cowan

The four-person team at 3D Attack seeks Kickstarter funding to finish the development of The Other Brothers, an episodic action-adventure game that pays homage to classic side-scrollers.

Planned for release for iOS, Android, Mac, and Windows, The Other Brothers tells a story in which brothers Joe and Jim traverse cartoonish urban environments in search of a distressed damsel. 3D Attack notes that Kickstarter pledges will fund additional localizations, free downloadable content, and a multiplayer mode, among other features.

3D Attack has set its Kickstarter goal at $50,000. A pledge of $15 or more gets a copy of the Windows and Mac version of the game upon its release, while higher amounts are eligible for prizes such as posters, custom characters, and art books.

[via @brandonnn]

Indie Royale Profiles: Swift*Stitch, Rose and Time

July 31, 2012 8:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the July Jubliee Bundle, now available at IndieGames' co-created site: Indie Royale.]

"Swift*Stitch is a game about going fast, taking the right route and trying not to crash." With that simple sentence from creator Sophie Houlden, my job of profiling this game is now moot. Let me do my best anyway.

For those of you unfamiliar with the lo-fi frenetic title, you are in for a treat. Swift*Stitch tends to defy classification beyond "going fast", but essentially it takes a lot of elements from twitch platformers and distills them into a somewhat more pure experience. If you're a fan of fast paced platformers that reward practice and perfection, Swift*Stitch offers a more unique take with all of the same satisfaction.

Freeware Game Pick: Wiki-based RPG (Germanunkol)

July 31, 2012 6:11 PM | Cassandra Khaw

wikiintro.jpg Wiki-based RPG is one of those games that make me want to go, 'Why didn't anyone think about this before?' An experimental, text-based game built exclusively for multiplayer usage, the general idea behind the plainly-named Wiki-based RPG is this: it's kinda like 'Sleep is Death' except without images and the inclusion of Wikipedia. The game begins with the storyteller writing the introduction. After that, the players have to continue, all the while keeping words randomly drawn from Wikipedia into consideration. As you might have guessed, it can result in some silly escapades.

Download the game here.

Demo: Nine Lives (Scylla)

July 31, 2012 4:00 PM | Cassandra Khaw

Is it ever possible to go wrong with cats? While Nine Lives has a noticeable lack of rainbows, it does, however, have a cat. A fat white cat that you must carefully lead through a myriad of enemies and treacherous passage ways. It isn't easy, obviously. 8-bit platformers never are. Currently available for backing over at IndieGoGo, Nine Lives also features a demo that will allow you to partake of five levels and one boss. If you're looking for a bite-sized chunk of platforming goodness, this is the place to go.

Download the demo here.

DigiPen Game Jam 2012 Game Picks

July 31, 2012 3:30 PM | John Polson

Fish Out of Water.jpgThe minds behind Perspective, The Fourth Wall, The Bridge, Nitronic Rush, and more participated in a 48-hour game jam, creating 11 games under the themes of "Change of Plans" and "Psychedelic Stick of Magic."

I found the Windows freeware title Fish out of Water (a "flapformer," I'll call it) refreshing in aesthetics and design, to be restricted to merely flopping around at first, as one would expect. The fish gained a power-up to free it from this restriction and to help gather the three keys that led to an unexpected ending.

The browser-based Hindsight felt like a thrilling driver, shooter, and possibly some other things that I can't live long enough to experience. Its minimal graphics deceive how deep the game is. I imagined I was a tiny car leaving behind trails that I could not collide into upon my next "lap." When the screen became too cluttered, I gained a shot ability to clear some of the debris, but the speed increase became overwhelming. The music came to life the more laps I survived, too.

Those were my two favorites so far. Why not try their 11 games and see what you like?

Play Spelunky In Your Browser

July 31, 2012 12:00 PM | Danny Cowan


Is all of your work done today? Are you sure? OK, if there's nothing you need to accomplish over the next few hours, click here. You're now playing Spelunky in your browser, and your productivity is dead.

The port was created by Tiny Subversions' Darius Kazemi. He notes that Spelunky's in-progress HTML5 edition was made possible by GameMaker HTML5, which allows the compiling of GameMaker games in Javascript. In its current state, the port lacks sound, and required multiple hacks and fixes for stability's sake.

Regardless, Spelunky is still as fun as ever, and this new version makes it that much easier to resume your addiction at any time.

[via @brandonnn]

NES Homebrew Pick: TRACK+FEEL II (Rachel Weil)

July 31, 2012 10:00 AM | Danny Cowan


Party Time! Hexcellent!'s Rachel Weil has released TRACK+FEEL II, a free Nintendo Entertainment System homebrew title playable in NES emulators and on original hardware.

TRACK+FEEL II is a freeform music game for one to four players, and requires use of both the standard NES controller and the Power Pad mat peripheral. The ideal setup is for two players; one player cycles through a variety of music palettes and background art using the control pad, while the other generates tones using the 12 buttons on the Power Pad.

In a great twist, the player with the control pad can also introduce glitches, leading to unpredictable background corruption and all sorts of unique sounds. It's good stuff! PowerPak owners: this is your jam.

Indie Tools: Construct 2

July 31, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

With so many easy to use game creation tools around, Construct 2 doesn't sound as unique as the original Construct did some years ago. I, on the other hand, always wanted to give the thing a try ever since playing and loving the excellent Phenomenon 32; a game created using the beta version of Construct and one of the most complex freeware games I have ever had the pleasure of trying.

Interestingly, even though Phenomenon 32 was a downloadable game, Construct 2 seems to only support HTML5 and web games, meaning that you can publish your creations on Facebook, Chrome's web store, the Scirra Arcade, all sorts of sites and even as a Windows 8 Metro App, but not as a proper PC or Mac program. Not yet at least, as both PC and mobile platforms (iOS/Android) have yet to be implemented; they have been promised mind you. Oh, and you can always play your Construct 2 HTML5 games offline or via LAN.

But is it any good? Is it easier to use than those other Indie Tools? Well, in a nutshell, I'd answer yes and it depends respectively. Construct 2 seems like an excellent tool for the creation of all sorts of 2D games and it does let devs drag and drop their games to completion. It is very user friendly but when compared to, say, Stencyl, one can't decide which one is the friendliest of the two. It's more of a personal taste thing or, actually, something that has more to do with how somebody thinks and creates. I for one really liked what I saw...

Better give it a try yourself though. The free version of Construct 2 should be more than enough to get you started and see whether this is the tool to unleash your creativity. Should this be the case, well, I'm sure you'd better take a look at the paid versions of the thing. They can do much more, come with commercial licenses and will eventually even allow for mobile development.

Trailer: The Sea Will Claim Everything (Jonas Kyratzes)

July 31, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Whereas team IndieGames was discussing effective game trailers, Jonas Kyratzes was apparently searching for ways to subvert everything we knew and go for the sui generis approach in trailer-crafting. He has thus created a truly unique trailer for his equally unique The Sea Will Claim Everything; a trailer with no graphics whatsoever, wise remarks on the state of video gaming, subversive humour and mentions of a forthcoming game that has absolutely nothing to do with Kyratzes' work.

Interestingly it is also the only kind of trailer that could ever hope to encapsulate what TSWCE is all about and definitely something you have to watch.

Only then should you be allowed to watch The Sea Will Claim Everything - Trailer #2; a much more traditional affair sporting review quotes and -gasp- some lovely hand-painted pictures.

Voxatron Exploding in a Flash

July 31, 2012 3:00 AM | John Polson

voxatron web test.pngLexaloffle has not only continued its work on the multiplatform action-adventure Voxatron proper, the developer is also creating a Flash-based slice-of-game, too.

Joseph White blogged about a recent web test, saying he can't imagine it will ever replace the native game, but it might become a nice way to preview levels and to share stuff online. White says it could also become a way to show replays.

Your framerate will vary, especially with the glorious death animation that triggers an explosion of voxels. Those interested can give the Voxatron web test a try.

[Thanks, Marcus R.]

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