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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2012

Arriving Doomsday: Vektropolis

July 29, 2012 3:00 PM | John Polson

Dark Computer Entertainment has told Indie Games of plans to release the 80s, arcade style Vektropolis on December 21, 2012 for Windows. The team has provided this new teaser above which shows that Vektor Grafix's co-founder Daniel Gallagher's skills and design can still charm decades later, with sexy vector, or (self-penned) sextor, graphics.

Vektropolis is all about arcade play, rescuing humans and preserving resources for bonuses at the end of each level. Baddies can fly, walk, or swim in an attempt to hinder this process. Developer Frank Travaini tells that additional dynamics for rainfall and flooding come in the later levels to add an extra level of complexity to the objectives. Stages will play out on smaller grids or on an infinite city, which Travaini says "creates a seamless city stretching to the horizon and wrapping perfectly."

Sektor photos and multiplatform release information is after the jump.

Indie Royale Profile: Mutant Storm Reloaded

July 28, 2012 9:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the July Jubliee Bundle, now available at IndieGames' co-created site: Indie Royale.]

Trigger finger feeling itchy after all that puzzling and shaping? Want something with a little more firepower than a sword? Luckily Indie Royale has thrown in a twin stick shooter to the July Jubilee bundle, and the one they chose is a fine example of the genre. While there doesn't seem to be any actual mutants, storms or reloading on display here, Mutant Storm Reloaded is a fine arcade throwback to whittle away some free time on.

Best of Indie Games: From Robo Quest to Pocket Minions

July 28, 2012 7:00 PM | Tim W.

This week on "Best Of Indie Games," we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The delights in this edition include an addictive little iOS title with humorous in-game lore, a microbiology-themed twin-stick shooter, a short point-and-click adventure game that you can play right now for free, plus the Mac port of Zach Gage's popular word puzzler SpellTower.

Here's some recent highlights from

Game Pick: 'Outsmart!' (stellarNull, browser)
"Outsmart! Is a fun little browser game that will have you playing as Anneite, a highly motivated young woman who is, unfortunately, engaged to a slacker of a fiance."

Game Pick: 'P-3 Biotic' (BatCat Games, commercial indie)
"P-3 Biotic charges players with protecting a nucleus at the center of a petri dish by constructing minefields and using power-ups to fend off invasive bacteria."

Game Pick: 'Pocket Minions' (SiuYiu, commercial indie)
"Pocket Minions is a brilliant blend of Little Computer People and Settlers, with a bit of Tiny Tower and some fresh new ideas thrown-in for good measure."

Browser Game Pick: Deadly Neighbours 2 (Nerdook)

July 28, 2012 4:00 PM | Cassandra Khaw

deadlyneighbours.jpg While I'm all for thought-provoking games that challenge our understanding of the human psyche, there's a lot to be said about games that are just plain fun. Deadly Neighbours 2 is a delightful, turn-based offering from Nerdook. Centered around the conflict between your family and the other families within the neighbourhood, Deadly Neighbours 2 will have you duking it out with the help of your three-man clan. There's a fairly decent amount of classes to choose from and more than a few special abilities. That's also about it. Deadly Neighbours 2 is all about slicing down the people next door and it makes no secrets about that.

Play the game here.

Rhinopocalypse, Subduction and More at SIX

July 28, 2012 10:00 AM | John Polson

Before you realize you probably can't attend The Seattle Indies Expo (SIX) 2, check out the trailer above for several helpings of cool games. SIX 2 is Sunday, July 29th at DigiPen in Redmond, Washington with over 20 games scheduled to appear.

Some of the unreleased games from the trailer that caught my eye were the speedy platforming of Mekazoo by The Good Mood Creators, the voxel chaos of Rhinopocalypse by Event Horizon, and the perspective-shifting of Subduction by Improbability Drive. The Seattle Indies website lists several other games new to the blog, too.

A longer Subduction trailer is after the jump. It's not quite FEZ, in that players rotate on three different perspectives, including one top-down. Eventually players can bind layers together to reach new areas.

Preview Video: Entity 37 (Noel Berry)

July 28, 2012 6:00 AM | John Polson

Chunkadelic and Incubattle co-developer Noel Berry has shared a preview of his Flash-based, 2D telekinetic Metroidvania game Entity 37. Berry blogs that gameplay is completely mouse-based, which allows players to move around and to grab, pull, and throw enemies and objects around.

The game's a ways off, so the animation has time to improve. The glowing pixels and disruptive player damage already show promise, though. The space station vibe of Entity 37 feels aptly gloomy and reminiscent of Berry's excellent Ludum Dare chart-topper Abandoned, though the mechanics are quite different.

Steam sales: How deep discounts really affect your games

July 28, 2012 2:30 AM | Staff

steam-sale gama.jpgValve's Steam sales have always proven a great time for consumers to score some cheap PC games, but over the past several months, there's been some debate over whether these promotions are good for game developers. Some have argued that the major discounts devalue games, and end up hurting the industry in the long run.

But according to a number of developers that took part in this year's Steam Summer Sale, that doesn't seem to be the case. The teams who've discounted their games during this or previous Steam sales have found that the promotions not only attract more sales, but also generate more revenue and breathe new life into aging products.

Runic Games CEO Max Schaefer, for instance, tells us that while it's been almost three years since his studio launched Torchlight, Valve's Steam promotions have helped the game maintain healthy sales to this very day.

"We find that we get several thousand percent increases in units and revenue on the days of the Steam sales, and unit sales are usually about double the normal for a few weeks after the sales are over," he says.

This year's Summer Sale (which ended July 22) was particularly noteworthy for Runic, as it helped Torchlight hit its second biggest day ever in terms of overall unit sales -- not bad for a game that came out in October 2009.

Indie Royale Profile: Oniken (Danilo Dias)

July 27, 2012 8:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the July Jubliee Bundle, now available at IndieGames' co-created site: Indie Royale.]

If I had a dime for every indie game with a retro aesthetic, I would have an impressive mountain of change. The indie movement certainly loves its pixels, and for good reason. It's generally far easier and cost effective to use sprite art, it can look really amazing in the right hands and gamers are a notoriously nostalgic bunch. However, 99% of retro lookalike indie games don't fully commit to the old school style. Maybe the mechanics are a bit friendlier, or perhaps they use modern graphic technology to cheat in terms of palettes or special effects. Oniken is not like 99% of retro inspired indie games.

Ravenmark: Scourge of Estellion Get Deepwood Dragoons DLC

July 27, 2012 7:04 PM | Cassandra Khaw

I don't usually get too excited about iOS-based DLCs but I'm going to make an exception for what may be my favorite iOS game of all times. Developed by Singaporean-based Witching Hour, Ravenmark: Scourge of the Estellion is an excellent turn-based strategy game blessed with a brutal A.I and remarkable depth. If you enjoyed games like Advance Wars, you'll probably relish this beauty. Best of all, it's pretty decently priced. The original game will set you back $4.99 while the new expansion will cost you $1.99.

Play this game. Seriously. You can pick it up here.

Kickstarter Projects: Castle Story

July 27, 2012 4:00 PM | Cassandra Khaw

Remember Castle Story? To quote the Kickstarter site, it was this awesome 'voxel voxel-based creative strategy game about building castles brick by brick and defending them against enemies'. It's also fully funded as of now. In fact, Castle Story has hit roughly $114, 000 in funding. Then again, this isn't particularly surprising given how absolutely fantastic it looks. Open, sandbox-y gameplay? RTS-like mechanics? I can totally get behind this.

Those interested in getting some of the perks listed on their Kickstarter site may want to swing this way before they're all swallowed up.
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