Thomas Biskup's roguelike Ancient Domains of Mystery wants a face lift and then some through an Indiegogo project. ADOM was in development from 1994 until November 2002, and although polished, Biskup reports bugs, loopholes and other problems still exist. The UI needs touching up too, along with stable releases for operating systems released beyond 2002. Stretch goals will even include mobile builds.

ADOM isn't just playing catch up, either. Among the updates listed, ADOM will receive a series of magical statues distributed across the dungeons, a roster of new named random boss monsters with special powers, and more elaborate interaction for many things that are currently only handled superficially.

The ADOM Indiegogo project has met $18,000 of its all-or-nothing $48,000 goal so far. Biskup will use these funds to pay three new team members: Jochen Terstiege as co-developer, Krzysztof Dycha as the lead artist, and Oneiros Dieguez as lead composer. ADOM will remain free, even in future builds.

[Thanks, Pascal H.]