August 27, 2012 9:00 PM | John Polson
Nicolas Cannasse walks players through a healthy heap of humor with his interpretation of action-adventure evolution in Evoland. Players start pre-Zelda on a monochromatic low-resolution computer, and then the display technology and the gameplay rules evolve as players find more chests.
The fighting evolves from nonexistence to Diablo-like. While health does not restore after leveling up in Evoland, it's not really necessary.
Evoland nails some of the basic Zelda mechanics (many staple weapons are absent) and hits the head on humor and theme categories. Its pixel evolution may make it a contender for graphics in Ludum Dare 24, too. My only complaint: the humorous achievement windows disappear a bit quickly.