audio input.jpgDevelopers created six games for the experimental gameplay project's July theme of audio input. The above-pictured Tone Death by Malcolm Brown uses a microphone for input; players must shatter glass by hitting the note next to it. A mismatched note equals a fiery death.

Two other games use different pitches to move paddles: Janne Zabobin's Audio PONG and the late but cool-with-me Arkanoise (think Arkanoid) by Alan and Phil Hazelden. Also of note, Robbie Hunt combines keyboard and mouse controls with audio input in Dragon, which requires players to blow or "spit" into the microphone, simulating fire breath or fireballs.

The next experimental gameplay jam spans August and September with a time manipulation theme.

[Thanks, Kyle G. from Tomorrow]