[Guest reviewer Colin Brown profiles each game in The Getaway Bundle, now available at IndieGames' co-created site: Indie Royale.]

Like many games built with the Adventure Game Studio engine, Da New Guys began as a neat little freeware title from Ice Box Games. It spawned a more polished sequel, Day of the Jackass, which was picked up for distribution by everyone's favourite indie adventure house Wadjet Eye Games and which also now sits in this very bundle. And though it may lack the higher profile of Analogue or Shattered Horizon, or even fellow Wadjet Eye published games like Gemini Rue and Resonance, Da New Guys is a cheerful, funny and surprisingly clever adventure through the world of pro wrestling.

Brain, Simon and the Defender are Da New Guys, a trio of British expats and members of the Wrestle Zone. They aren't terrific at it, but neither of the latter two are as bad as Brain. After he somehow wins the title belt through dumb luck and some point and click guidance, the poor fellow is kidnapped. Of course, being an adventure game, the plot unravels brilliantly as the conspiracy becomes ever deeper and more wide reaching than previously thought.



But don't expect a serious game here, because Da New Guys is built for laughs first and pathos second. Instead of diving into the showboating world of wrestling, Da New Guys centres on the after hour adventures  and lifestyles of those absurd personalities. It's a very silly game, but like all good adventure games it knows how to deliver a punchline with jokes that hit the mark far more often than not. A weirdly comic art style that quickly grew on me compliments the absurdity, which is also helped along by the amusing voice acting. It does admittedly have some scattered rough recordings and irritating minor characters but makes up for it with a solid main cast and their obtusely British mannerisms. There's something inherently funny about a proper gentleman winging his way through puzzles dressed up like the Cobra Commander, but it suits the often surreal pageantry of wrestling just fine.

Probably the most important question asked of every adventure game is whether or not the puzzles are fair. Da New Guys certainly relies on a sharp eye, a good memory and clever leaps of logic, but it never tips from fun to frustrating like many adventure games do. Indeed, it stays pretty close to the balanced puzzling common in Wadjet Eye published games, which in my opinion is pretty close to the ideal standard. If you're still undecided about it, the best way I can explain Da New Guys is like so. This isn't a genre defining slice of art, or a promising gateway for newbies to the world of point and clicks, but it is a prime example of the traditional adventure game, with all the humor, tropes and quirks to go with it. Love adventures? Da New Guys is a great one to add to that collection.

[Da New Guys, Shattered Horizon, and four other games are available in The Getaway Bundle at IndieGames' co-created site: Indie Royale.]