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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2012

Screenshots of D'aven

September 30, 2012 8:55 PM | Cassandra Khaw

daven1.jpg Upcoming point & click adventure game D'aven is the story of a world where music, which is generally only the province of the rich, is magic. Here, you'll play as Allison, a woman who must figure out some way to transform herself back into a woman and deal with the sinister machinations of her city's emperor. Apparently, the game will include things like gender changes, mannequin transformations, bondage and more but will not feature on-screen naughtiness. Er.

If you're curious about how this will progress, check out the forum thread here.

Browser Game Pick: Jacksmith (FliplineStudios)

September 30, 2012 6:00 PM | Cassandra Khaw

jacksmith.jpg Flipline Studios is probably most famous for their work with time management titles like Papa's Burgeria. Jacksmith is, in many ways, similar to the rest of the titles in their stable. However, there's one major difference. Instead of edible material, you'll be forging weapons for an army. After that, you'll be able to see how well the weapons fare against a variety of critters. While hardly the sort of game for everyone, Jacksmith's a decent enough diversion if you enjoy the genre.

Play the game here.

Dust: An Elysian Tail OST Pre-order

September 30, 2012 12:00 PM | John Polson

Dust: An Elysian Tail does not only look beautiful; it sounds beautiful, too. Now those who enjoy listening to the game can pre-order the soundtrack for 3.50 GBP ($5.66 USD) or pay 5.00 GBP when it releases on Monday. Five of the 37 songs are available to sample now.

HyperDuck SoundWorks is the genius team behind the Dust OST. The team has also conduck-ted the OSTs for The Blocks Cometh, Break Limit, and A.R.E.S.

[Edit: Users Jason K, Emiliano, Sergio, Truth, Merrypetal, and Dweezy received a code. Thanks for everyone's comments!]

Best of Indie Games: From Super Monsters Ate My Condo! to The Adventures of Shuggy

September 30, 2012 10:00 AM | Tim W.

This week on "Best Of Indie Games," we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The goodies in this edition include the Flash version of Ben Pettengill's Metroidvania-styled platformer The Moonkeeper, a retro-styled, overhead-view racing game for Windows, the sequel to PikPok's delightful iOS puzzler Monsters Ate My Condo!, plus a pick Indie Royale's latest Oktoberfest Bundle.

Here's some recent highlights from IndieGames.com:

Game Pick: 'LD24 X0ut' (X-0ut, freeware)
"The winner of the fun and overall jam awards from Ludum Dare 24, X-0ut's LD24 X0ut for Windows is an epic horizontal shmup that is as demanding on computer specs as it is on player skill. Great music, a thrusting narrative and the ability to destroy companion cubes are a few highlights from X-0ut's latest jam entry."

Game Pick: 'Nikki and the Robots' (Joyride Laborotories, commercial indie)
"Nikki and the Robots stars the wall-jumping, robot-controlling, cat suit-wearing Nikki, who must use her abilities to solve a wide variety of physics-based puzzles throughout each level."

Game Pick: 'Vitrum' (9heads Game Studios, commercial indie)
"Vitrum puts players in control of an android that can harvest energy from colored crystals in order to flip gravity and create mid-air platforms, among other abilities. The game includes more than 45 levels, including a set of unlockable Insane stages."

Browser Game Pick: Turnament (Nitrome)

September 30, 2012 8:00 AM | Danny Cowan

120927_turnament.jpg

Nitrome's latest icon-sized game is Turnament, a minimalist dungeon crawler in which players are scored based on how many steps they take within each level.

Turnament's turn-based mechanics will be familiar if you're a fan of roguelikes; you'll need to carefully plan out your movements so that you avoid enemies during their attack phases while plotting strikes of your own. Traps and other environmental hazards must also be approached with care, though frequent checkpoints ensure that you'll never become too frustrated with any of the game's challenges.

Indie Royale Profile: The Adventures of Shuggy

September 29, 2012 10:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the Oktoberfest Bundle running on IndieGames' co-created site, Indie Royale.]

If you haven't played Smudged Cat Games' The Adventures of Shuggy yet, you've missed one of the most consistently creative and entertaining platformers released for PCs this year. Originally brought forth on XBLA, The Adventures of Shuggy somewhat floundered before making the jump to a PC release on Steam and elsewhere. It's a good thing Shuggy made this jump, because this is a really solid platformer that any fan of the genre should try.

Eight Years in the Making, Star Fox 64-inspired Teletrooper Releases

September 29, 2012 12:00 PM | John Polson

Adam Butcher and Ben Claxton have finally released their Windows freeware title Teletrooper (formerly tested as Telenaut) after eight years of development. Inspired by the "non-stop shoot-and-dodge excitement of Star Fox 64," the duo wanted to see how that would translate to top-down 2D.

The tight and hazardous areas, smart enemies, and forward-propelling ship make for nerve-wracking combat and flight. Keeping one's health and accuracy high and clear time low will net a medal; so far I proudly got one after a few tries. Starfox was never this hard for me, but I think I am more used to the on-rails perspective.

In between each battle, a curious story line peeks through, but the text isn't too heavy to slow down the pacing. Teletrooper isn't a linear experience, either, evident in its large, multi-route world map. This feels like a large game, one I will enjoy exploring in full this weekend.

Mac Freeware Pick: Save The Pixels (Beshr Kayali)

September 29, 2012 8:00 AM | Danny Cowan

Mac owners, take note: Beshr Kayali has released Save the Pixels, a freeware action-puzzler exclusively for Mac OSX. A Windows port is planned for release soon.

In Save the Pixels, players control a square that must collect smaller squares on the way to each level's exit. It's more complicated than it sounds -- touching each level's surrounding walls will drain your health, and as you can see in the gameplay video above, level layouts shift and undulate as you move. You'll also have to carefully wrangle the squares that you save; collected pixels trail behind your main unit, and the tip of your tail must also avoid touching walls. Tricky stuff!

GDC 2013 Indie Games Summit Call for Submissions

September 29, 2012 12:00 AM | John Polson

gdc13.jpgThe 2013 Summits at the Game Developers Conference are now soliciting proposals from speakers with deep industry expertise and innovative ideas from particular emerging areas of the game industry.

The 2013 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more. The summit advisors are soliciting the following topics for the 2013 program:

Indie Business - how to fund your project, ship a profitable game, manage teams, pick the right platform, and run a company without going insane
Promotion & Marketing - how to get noticed when the "Marketing Department" = you
Design and Philosophy - deep dive into design techniques, for example: rapid prototyping, limitations, and the future of indie
Case Studies and Postmortems - inspirational talks that demonstrate what worked, what didn't, what surprised you and made you wiser
Inspirational - stories from the fringe of development, of a new idea, person(s), or project that can surprise and inspire developers, both new and old.

Proposals are due by 11:59 PM, EST on October 23, 2012. More details can be found here.

iOS Pick: Super Monsters Ate My Condo (PikPok)

September 28, 2012 10:00 PM | Danny Cowan

PikPok has launched Super Monsters Ate My Condo!, an upgraded, Bejeweled Blitz-inspired take on its iOS puzzler Monsters Ate My Condo!

The sequel features the same mechanics as the original game, but play sessions are now limited to two minutes in length. The change makes gameplay considerably more frantic, and new additions like equippable boosts and special condo types provide plenty of new twists.

Super Monsters Ate My Condo! is priced at 99 cents.

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