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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2012

Demo: Breakage (Etumretniw)

September 28, 2012 8:00 PM | Cassandra Khaw

breakage.jpg Tobias does not have it easy. Unlike certain other protagonists, he finds himself waking up in the company of what appears to be a mountain of, well, crap. A point & click adventure set in a world that has been described as a mishmash of fantasy, reality and science-fiction, Breakage will have you working on figuring out what has happened and attempting to fix it. Er.

Download the demo here.

Cortex Command Now Available on Steam

September 28, 2012 4:06 PM | Cassandra Khaw



Ever wanted to be a disembodied brain fitted into a robot body? Ever wanted to be in command of a whole bunch of robots, assassins, turrets and whatnot in a destructible 2D environment? No, well, go watch this 40 minute long video and tell me you don't want Cortex Command. Either way, it's now available on Steam for the low, low price of $17.99.

You can get the game here.

Demo and Release: Snayke (Alexander Szpakowski)

September 28, 2012 2:30 PM | John Polson

Alexander Szpakowski's multiplatform release Snayke takes the Snake formula and adds a puzzle twist. While traditional rules hold, players can't run into themselves and must eat the blocks, Snayke adds multiple block types: teleporters, bombs, sequentials, reversals, and more.

Szpakowski is a relative newcomer, but he worked on Portal and Mario mash-up Mari0. Anton Riehl, who worked on Star Wars: The Old Republic, Overgrowth, and Receiver soundtracks, has lent his talents to Snayke's tracks.

Windows, Mac, and Linux users can grab the standalone demo here. The demo includes 20 puzzle levels and classic Snake mode with a local 2-player option.

The full version includes over 100 official levels, replay saves, user created levels via an in-game level editor, and 4-player local multiplayer. Snayke is 30% off now on Desura, bringing it to $3.49. Steam fans can vote to Greenlight the game, too.

Browser Game Pick: The Moonkeeper (Ben Pettengill)

September 28, 2012 1:00 PM | Danny Cowan

120927_moonkeeper.png

Developer Ben Pettengill has released a new Flash version of his Metroidvania-styled platformer The Moonkeeper at Kongregate. A downloadable Windows version is also available.

The Moonkeeper consists of several single-screen challenges that connect to form a large explorable game world. While you're equipped only with a pea shooter at the game's outset, you'll encounter a variety of upgrades during your quest to destroy 5 mutation pods and "bring FREEDOM to outer space or something!" I like this one -- the limited color palette gives the game a distinct look, and the world is detailed enough to make exploration satisfying.

Indie Royale Debuts Six-Game Oktoberfest Bundle

September 28, 2012 12:00 PM | John Polson

The IndieGames co-created bundle site Indie Royale debuts its Oktoberfest Bundle filled with six great indie games, which includes point and click title Hector: Badge of Carnage (all 3 episodes) and puzzle platformer Adventures of Shuggy.

The first game in the bundle is about a beer loving and delightfully crass British detective in the Hector: Badge of Carnage Trilogy from The Walking Dead developer Telltale Games and co-creator Straandlooper, available for Windows and Mac on Steam, Desura and DRM-Free (includes all 3 episodes). This adult-themed point and click adventure offers brain-teasing puzzles with a twist: the solution often requires getting inside Hector's warped mind.

A grungier version of The Curse of Monkey Island, Hector offers stylized art and a twisted sense of humor. Adventure Gamers says of Hector, it's "just what the doctor ordered, even if that doctor is almost certainly facing a malpractice suit for sending us into such a germ-ridden locale."

Milkstone's Little Racers: Street Hits Desura

September 28, 2012 10:00 AM | Danny Cowan

Milkstone Studios' retro-styled, overhead-view racing game Little Racers: Street is now available for Windows via Desura. RC Pro-Am fans: make sure you check this one out!

Originally released for the Xbox Live Indie Games service back in January, Little Racers: Street includes more than 30 upgradable cars, and supports up to 12 simultaneous players across a variety of online multiplayer modes.

Little Racers: Street is priced at $3.99. The game has also been submitted for Steam Greenlight in hopes of an eventual Steam release.

Browser Game Pick: WorldBox (Kendja)

September 28, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

worldbox.pngWorldbox isn't much of a game yet, I'll give you that, but not unlike SimEarth and SimCity before it, it's a highly intriguing procedural toy. It also is a simulation that lets you play with your very own island, tamper with its geography, add trees, expand oceans, build roads and towns, and destroy everything with a few well-placed meteorites. Definitely worth developing further into something richer and more playful methinks.

Asylum's Horror Will be Multilingual

September 28, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

AsylumLang.pngI don't know how many of you dear readers have played the Asylum teaser, but it seems the thing has gone down pretty well with both horror and adventure gamers which, if you ask me, is simply fair. Asylum seems so utterly compelling and atmospheric it's difficult to ignore. Or not be excited about... Anyway. On to the newsbit of this post, the newsbit being that Senscape's innovative horror point-and-clicker will be available on multiple languages besides English. French, German, Italian, Russian, Spanish, Greek and Turkish have already been confirmed and apparently more translations will follow, especially as Asylum keeps doing well over on Steam Greenlight.

Get a job: Supergiant and others hiring now on the Gamasutra jobs board

September 28, 2012 4:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Supergiant Games, Electronic Arts, Trion Worlds, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Armature Studio: Generalist Engineer:
"Armature Studio is located in Austin, Texas and was founded by the key developers of the Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games including Call of Duty, Star Wars Battlefront 1 and 2, the Wing Commander series, and many more. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high-end games. Armature's latest effort, Metal Gear Solid HD Collection for Vita, was released June 12th of this year."

Supergiant Games: 3D Artist:
"Supergiant Games is a small developer with big ambitions: to make games that spark your imagination like the games you played as a kid. Our first game, Bastion, earned more than 100 industry accolades and sold more than 1.4 million copies since its launch in the summer of 2011, and is available for Xbox 360, PC, Mac, Linux, the Chrome Web browser, and iPad."

iPad2+ Pick: LiquidSketch (Tobias Neukom)

September 28, 2012 3:00 AM | John Polson

Mixing fluids has seldom been more fun than in Tobias Neukom's new iPad 2 or 3 puzzler LiquidSketch. Seldom have those fluids been so carefully modeled, too.

The main game is split into 6 stages with 15 puzzles in each. Players must mix colors, navigate mazes and solve physics puzzles by controlling the liquid. This liquid moves by using the gyroscope, by splashing it around with a flick or by placing pumps and blocks to construct bridges, dams, and fountains. The last two stages (30 puzzles) combine all these mechanics for even greater challenges.

A sandbox mode allows players to experiment with every mechanic, and it is just short of being a functional level editor, sans sharing. There's no goal to it, just chaos.

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