September 25, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome
I'll be perfectly honest and admit I haven't really found the time to try the ZGameEditor, but a tool that focuses on procedural generation to help you create games that fit into 64 kilobytes can't be too bad. Especially as it also happens to be both free and open-source, and is using OpenGL for graphics and a real time synthesizer for audio.
Apparently, the ZGameEditor comes with an integrated dev environment where you get to build, preview and test your game on Windows, but get the option to also compile it for Linux, Mac and Android. Oh, and it does let you handily script and import 3DS files too.